Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 3 years ago
Updated last month
All versions
2.2.2
Release
Cold Sweat 2.2.23 years ago 6,412
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
2.2.2
- Added a high contrast option, which simplifies and adds symbols to UI elements for better readability
- Can be toggled in the config menu
Fixes:
- (1.16) Fixed crash when paired with mods that change entity models (like Epic Fight)
- (1.20) Fixed crash when taking burning/freezing damage
Technical Changes:
- Changed to NeoForge
- Added a ton of attributes for developers to use:
- cold_dampening: Slows the rate at which the player freezes. Negative values accelerate it.
- heat_dampening: Slows the rate at which the player overheats. Negative values accelerate it.
- burning_point_offset: Applies an offset to the player's maximum habitable world temperature.
- freezing_point_offset: Applies an offset to the player's minimum habitable world temperature.
- cold_resistance: A multiplier applied to incoming freezing damage and negative effects (from 0 to 1, with 1 being full resistance).
- heat_resistance: A multiplier applied to incoming burning damage and negative effects (from 0 to 1, with 1 being full resistance).
- core_temperature_offset: An offset applied to the player's core temperature every tick.
- base_temperature_offset: An offset that is added to the player's body temperature. This can be applied once and the offset is persistent.
- world_temperature_offset: Applies an offset to the player's perceived world temperature.
The following attributes are read-only values that mirror the player's temperatures: - world_temperature: The player's current world temperature.
- burning_point: The player's maximum habitable world temperature.
- freezing_point: The player's minimum habitable world temperature.
- core_temperature: The player's core body temperature.
- base_temperature: The player's base body temperature.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uXhSmPjd:7N6W4Kxm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uXhSmPjd:7N6W4Kxm"
}

