Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details

Features
🩸 Dynamic blood effects
Blood particles paint dynamic blood splatters on surfaces like walls and floors rather than simply creating particles particles, to improve performance and aesthetics.
🩹 Low HP dripping
Mobs below 35% health will contantly bleed (roughly 1 drop every 2 - 4 seconds)
🪜 Dynamic surface adaption
Because of the way the mod works, the splatters will adapt to slabs, stairs, and other blocks, rather than hanging off the edge.
📄 Simple configuration menu
The config menu is simple, yet gives you a lot of control over the mod, from color saturation config to blood particle size config (requires mod menu mod if on fabric)
🌈 Entity specific blood colors
Different mobs have different blood colors, such as red, purple, green, and yellow blood.

Blood splatters are bound to a 16x16 pixel grid per block, making the blood splatters fit better into the world compared to previous versions of RedFX.
Trailer: (outdated)
Blood colors
- Red blood
- Blue blood (Warden)
- White blood? (All skeletons)
- Purple blood (Enderman/Ender Dragon)
- Green blood (Slime/Creeper)
- Lava blood (Magma cube/Blaze)
Compatibility
RedFX is compatible with Physics Mod by Haubna, however, you must disable block particle physics in general settings
Important notes
-The NeoForge port has been fixed and now works.


