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2.2.0
Compatibility
Required content
Changes
2.2.0 - Jack Frosts & Jackhammers Drop

General Changes
-Added Black Ice Glaciers, a new soul sand valley sub-biome
-Added new track "Sublimate" plays in Black Ice Glaciers and composed by Shroomaniac
-Updated Black Ice texture
-Updated Black Ice Particles, it now emits black snowflakes from underneath
-Added Black Icicles, acts like dripstone but more fragile breaking with most projectiles, freezes upon being impaled
-Black Icicles can be loaded into crossbows and shot dealing freezing damage upon impact
-Added Thin Black Ice, shatters if stood on for too long or when jumping
-Added Soul Permafrost, it's slippery and slows you down, useful for easily renewing soul soil or thin black ice
-Ectoplasm now starts freezing you when submerged
-Added Black Strays, a variant of the strays found only in the nether
-Netherite Grates now let light through and render similarly to copper grates
-Soul Sand Valleys now generate mound formations to break-up the repetitive terrain
-Mounds also generate upside-down from the ceiling too
-Hitting a banshee resets it's projectile fire timer
-Banshee sound effects have been entirely redesigned to sound like an actual banshee
-Redesigned Vessel animations
-Vessels now better communicate when they are about to fire
-Vessels can now also be named "DOOM" to trigger the doom easter egg
-Pump-Charge Shotguns can now be pumped even if they are at maximum "pumps" to prevent accidental explosions
-Sanctums now blend better into sorrounding terrain and no longer generate super-close to shoreline preventing weird gravel dunes
-Updated Simplified Chinese Translation
-Added Argentine Spanish Translation
Mod Compat Changes
-Added several compatibility features with some mods
== Oreganized ==
-Jackhammer-Fist, made from shotgun fist and electrum, deals more damage the faster you move
-Antidote for Brain Damage
== Gardens of The Dead ==
-Soulblight Sporeshroom
-Shroomblight, blue shroomlight for soulblight forest
-Blight Swirls
-Yellow Nether Bricks
-Blightwarts
-Apparitions and Vessels now spawn in the Soulblight Forest
-Ectoplasm Lakes, Soul Magma Blocks, Fossil Ores, Pale Soul Slate and more generate here too
== Rubinated Nether ==
-Soul Ruby Ore, generates in soul magma blocks
== Abnormals Caverns & Chams ==
-Necronium Plating, made from stridite and silver
== All Mods which add Silver (Oreganized, C&C, Galosphere) ==
-Silver Armor slows and damages all Possessed mobs when they hit you
Fixes
-Soul Magma generation no longer causes regular magma blocks to generate when it's touching netherrack
-Vessel Shooting Animation was bugged. it now properly plays
-Will O' Wisps now no longer go through shields
-Strays and Vessels now create fossil fuel when killed on top of soul soil. previously it wasn't possible
-Carcasses now shouldn't cause your server TPS to drop randomly
-Fixed wart beard bone-mealing not working, they are now renewable again
-Cracked Soul Slate Bricks can now no longer be lit with a flint and steel
-Fixed inconsistencies with magma cube textures
-Some particles weren't being rendererd on client, it has now been fixed
-Soul Torchflower is now plantable on soul sand, soil and nylium blocks
-Soul Torchflower has been added to the creative inventory
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v3UlehfS:wcJNDsEi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v3UlehfS:wcJNDsEi"
}


