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1.2.1
Compatibility
Changes
Fixed issues with stacking and armor despawning.
Added a config : config/letmedespawn.json
- "/lmd reload" to reload the config ingame after editing.
- "/lmd add <mobName>" to add mobs to the config
- "/lmd remove <mobName>" to remove mobs from the config.
All the commands update the mob list in realtime you dont need to run "/lmd reload" or restart the game after adding or removing mobs. "/lmd reload" is there incase you want to edit the config outside the game.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vE2FN5qn:CCOsRL93"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vE2FN5qn:CCOsRL93"
}

