Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Warp Signs
Warp Signs adds protected server warps, personal homes, and a global server spawn for Minecraft 1.21.1 NeoForge servers.
Features
- Named server warps
- Clickable
[Warp]signs - Personal player homes
- Global server spawn
- Operator controls for creating and removing server warps
- Protection for valid warp signs and their supporting blocks
- TNT, creeper explosion, and piston protection
- Consistent
[WarpSign]chat feedback
Warp commands
/setwarp <name>
Operator only. Creates or updates a named server warp at your current location.
/warps
Lists available server warps.
/warp <name>
Teleports you to the selected server warp.
/delwarp <name>
Operator only. Deletes the selected server warp.
Warp or Spawn signs
Create a sign with:
[Warp]
WarpName
[Spawn]
Put [Warp] on the first line and the exact name of an existing server warp on the second line. Right-clicking a valid warp sign teleports the player to that warp.
Put [Spawn] on the first line for a valid warp to spawn set with /setspawn.
Valid warp signs and their supporting structure are protected from player breaking, TNT, creeper explosions, and piston manipulation. Operators must crouch to edit or remove protected warp signs.
Homes
/sethome
Saves your current location as your personal home.
/home
Teleports you to your saved home.
/delhome
Deletes your saved home.
Homes are saved per player. Players cannot access another player’s home.
Spawn
/setspawn
Operator only. Sets the global Overworld server spawn.
/spawn
Teleports any player to the global server spawn.
Respawns
Valid bed respawn locations take priority over WarpSigns respawn handling.
If a player does not have a valid bed respawn location, their saved /home is used.
If a player has no valid bed and no saved /home, they respawn at the global server spawn set by /setspawn.
Respawn anchors and individual /spawnpoint locations do not override WarpSigns home or server-spawn fallback behavior.


