Compatibility
Minecraft: Java Edition
1.21.8
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 2 weeks ago
Diversified Weaponry currently adds in 7 new types of weapons that diverge from the default weapons. Going from stone to netherite, the weapons should be balanced fairlry for PVP, and regular world exploration, just to make things more interesting.
Sooner or Later there will also be Secret Weapons and more interesting ways to get weapons

The weapons currently available are :
- Tomahawk (Use to Throw)
- Rapier (Use to Dash)
- Dagger (Sets invulnurability frames to 5t instead of 10t)
- Sickle (Every 60 ticks you get lifesteal on the next hit)
- Maul (Every 100 ticks you stun on hit (20t))
- Poleaxe (Longer Range)
- Longswords (Use to Block and Parry)
All weapons are craftable and usable through regular gameplay, all recipes are visible, and not overly expensive.
MORE INFO AND TIPS
- The Sickle will always heal 2hp (1 heart)
- The Thrown tomahawk damage is always 8, the tier does not matter. the tomahawk also stuns for 20 ticks.
- The Stun effect sets the effected entities Entity Reach to 0 and multiplies movement speed by 0.5
- The Dash from the Rapier has a 40t cooldown
- The Poleaxe and the Maul and Decreased movement speed and Increased Range and Knockback.
- The Sickle, Dagger and Tomahawk have decreased attack ranges.
- The Longswords block deals damage to the entity that hit you, ammounting to half of the damage it was going to deal to you + 6, easy way to counteract mace.
- The longswords also negate all damage if you were attacked by another entity, but get a 100 tick cooldown.
- The longswords passively also grant a large amount of defence while blocking, great for lowering fall damage if needed.


