Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published last week
Updated 3 days ago
ShockWave: Explosion Realistic explosion mechanics.
Description
ShockWave: Explosion completely reimagines the explosion system in Minecraft. Instead of the standard instant sphere of destruction, each explosion creates a realistic expanding shockwave—a visible ring of particles that progressively destroys blocks and knocks back creatures with force depending on the distance.
The mod adds three types of explosives (fillers and bombs), a remote-activated detonator, a Geiger counter for measuring radiation, a fully functional nuclear mushroom cloud, and radiation sickness mechanics. All parameters are configurable in the config.
Three types of explosives:
| Item | Power | Destruction Radius | Shockwave Radius |
|---|---|---|---|
| Hundred-ton bomb | 100 tons | 50 blocks | 150 blocks |
| Kiloton Bomb | 1000 tons | 100 blocks | 300 blocks |
| Nuclear Bomb | 2000 tons | 150 blocks | 450 blocks |
- Realistic Shockwave
- Visible ring of particles expands from the epicenter
- Block destruction is progressive, not instantaneous
- Different materials attenuate the shockwave differently
- Obstacles between the player and the epicenter reduce damage
Radiation System
- Radiation zone after a nuclear explosion
- Accumulation of a dose of up to 5 gray
- Radiation Sickness: 10 minutes until death, infects others
- Geiger Counter: Crackling sound depends on proximity to the source
Damage Protection
- Armor absorbs a fixed amount of damage (netherite: 60 HP)
- Blocks in the beam's path attenuate the shockwave
- Different materials - different attenuation


