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Minecraft: Java Edition
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Thanks for download AOE!
this adds alot of enchantments such assss
Mega Enchants — Unique Effects Audit 330 player-facing enchantments; every tooltip description is unique.
[MELEE] Ashen Edge: Hits set enemies on fire. Backbreaker: Sprint hits knock enemies much farther away. Blindside: Sneak attacks briefly blind enemies. Bloodletter: Hits make enemies bleed with a short Wither effect. Bulldozer: Sprint hits release a small wind burst around the target. Crushing Edge: Your hits ignore part of the enemy's armor. Daze: Hits have a chance to give enemies Nausea. Dervish: Sprinting increases your attack speed. Duelist: Grounded attacks deal extra damage when you are not sprinting. Executioner: Hitting an enemy on very low health deals a finishing burst of damage. Fencer: Sneak attacks deal extra damage. Finality: Enemies at critical health are instantly finished by your hit. Flurry: Each hit briefly gives you Strength, rewarding rapid follow-up attacks. Frenzy: You deal extra damage while your own health is low. Frostbite: Hits slow enemies and partially freeze them. Hammerblow: Hits launch enemies upward. Heavy Hand: Hits deal more damage, but the weapon swings slower. Hungerblade: Hits drain the enemy's hunger. Impact: Hits have stronger knockback. Levity: Hits can make enemies float upward. Merciless: Deals extra damage to enemies below 6 hearts. Nauseating Edge: Critical hits give enemies Nausea. Omen Strike: Hits can cover enemies in Darkness. Overkill: Critical hits deal a large burst of bonus damage. Predator: Deals extra damage to arthropods and other vulnerable prey. Quickhand: Increases your attack speed. Radiant Edge: Hits make enemies Glow so they can be tracked through walls. Ravager: Deals extra damage to enemies with high health. Reckless Swing: Deals heavy bonus damage, but every hit briefly Weakens you. Relentless: Landing a hit briefly speeds you up. Repulsor: Hits blast enemies backward with extreme knockback. Ruthless: Deals extra damage to players. Sap: Hits weaken the enemy's attacks. Serration: Hits deal a small second cut of damage. Tempo: Landing hits briefly gives you Haste and Speed. Uppercut: Sneak hits pop enemies straight into the air. Vanguard: Deals extra damage while you are at high health. Venom: Hits can Poison enemies. Warpath: Sprint attacks deal extra damage. Witherbrand: Hits can inflict Wither for several seconds.
[BOW] Backblast: Arrows knock enemies much farther backward. Ballistics: Arrows launch faster and travel farther. Bodkin: Arrows pierce through one extra enemy. Broadhead: Arrow hits cause a short bleeding effect. Cloudburst: Arrow hits release a gust that throws nearby targets around. Dazzling Arrow: Arrow hits make enemies Glow. Deadeye: Arrows deal extra damage while you are sneaking. Falcon: Arrows fly faster and straighter than normal. Fanfire: Fires three arrows in a tight spread. Frost Arrow: Arrow hits Slow enemies. Gale: Arrow hits launch enemies slightly upward. Hex Arrow: Arrow hits Weaken enemies. Hunter: Arrows deal extra damage to undead prey. Longshot: Arrows deal extra damage when the shooter is far from the target. Needle: Arrows fly extremely straight and can pierce one extra enemy. Overdraw: Fully powered critical arrows deal extra damage. Penetrator: Arrows make enemy armor less effective. Pinpoint: Arrows deal extra damage to Glowing targets. Punchthrough: Arrows gain both knockback and one level of piercing. Reacquisition: Arrows search a much wider area for a target and gently steer toward it. Seeking: Arrows curve toward the nearest enemy. Skewer: Arrows pierce through several enemies and Weaken anything they hit. Sniper: Sneaking long-range shots deal a large damage bonus. Starseeker: Arrows fired under open sky ignite enemies they hit. Toxic Arrow: Arrow hits Poison enemies. Tracer: Arrows leave a bright particle trail while flying. Tripleshot: Fires three arrows with a normal-sized spread. Trueflight: Greatly reduces arrow spread for more accurate shots. Twinshot: Fires two arrows at once. Volley: Fires five arrows in a wide fan.
[CROSSBOW] Arbalest: Bolts punch through part of an enemy's armor. Barrager: Fires four projectiles at once. Chill Bolt: Bolts Slow enemies they hit. Clockwork: Crossbows load faster and use slightly more durability. Deadlock: Bolts inflict both Slowness and Weakness. Drillbolt: Bolts pierce through four extra enemies. Hair Trigger: Loads extremely fast, but shots spread wider. Linebreaker: Bolts deal heavy knockback to enemies. Marked Bolt: Bolts make enemies Glow for a long time. Mechanism: Crossbow shots have a chance to consume no ammunition. Overpressure: Bolts launch faster and hit with extra knockback. Quickdraw: Reduces crossbow loading time. Railbolt: Bolts fly faster with very little spread. Scattershot: Fires seven projectiles in a very wide spread. Siege: Bolt impacts create a small wind explosion. Snapload: Greatly reduces loading time and sometimes uses no ammunition. Toxic Bolt: Bolts Poison enemies. Transfix: Bolts nearly root enemies in place with extreme Slowness. Triad: Fires three tightly grouped bolts. War Volley: Fires five bolts, but takes longer to reload.
[TRIDENT] Abyssal: Deals extra trident damage while you are underwater. Breaker: Trident hits strongly reduce enemy armor effectiveness. Deepcut: Trident hits cause a short bleeding effect. Harpooner: Deals extra damage to aquatic mobs. Homecurrent: Thrown tridents return faster, and holding one improves your movement through water. Jetstream: Riptide launches you farther through water or rain. Leviathan: Deals extra damage to enemies with at least 10 hearts. Maelstrom: Riptide attacks release a wind burst around you. Recall: Thrown tridents return with a large Loyalty-style speed boost. Returner: Thrown tridents return faster and lose durability less often. Riptalon: Riptide spin attacks hit harder and knock targets farther away. Stormfang: During thunderstorms, trident hits call lightning under open sky. Surge: Riptide gives a quick extra forward surge. Tidepiercer: Trident hits ignore more armor while you are in water. Undertow: Trident hits drag enemies downward.
[MACE] Aftershock: Smash attacks release a wind burst after impact. Armorcrack: Mace hits heavily reduce enemy armor effectiveness. Avalanche: Smash attacks Slow enemies after impact. Breachpoint: Falling smash attacks ignore even more armor. Cataclysm: Long-fall smash attacks create a large wind explosion. Concussion: Mace hits can give enemies Nausea. Crater: Smash attacks throw the target upward. Demolisher: Mace hits deal extra damage to heavily armored enemies. Earthshaker: Grounded mace hits create a small knockback shockwave. Falling Star: Smash attacks ignite the target after a long fall. Gravitas: Adds extra smash damage for every block you fall. Launch: Smash attacks launch you upward after impact. Meteor: Very long-fall smash attacks create a fiery impact. Pile Driver: Smashes after a long fall deal a second heavy burst of damage. Sunder: Mace hits Weaken enemies.
[ARMOR] Absorption Well: Taking damage can briefly give you Absorption hearts. Aegis: Has a small chance to completely block incoming damage. Barbs: Enemies that hit you take Thorns damage. Bastion: Reduces damage while you are standing still. Beaconhide: Reduces damage while you are Glowing. Blastbrace: Reduces explosion damage. Bulwark: Reduces projectile damage while you are sneaking. Defiance: Reduces damage more strongly when you are below 4 hearts. Durable Weave: Armor has a strong chance to avoid durability loss. Field Repair: Collected XP repairs armor more efficiently. Firehard: Makes you immune to fire damage that does not bypass invulnerability. Fortification: Adds extra armor points. Frostguard: Makes you immune to freezing damage. Guardian: Reduces all normal incoming damage. Hexguard: Reduces damage from witches and evokers. Iron Breath: Gives you Water Breathing while submerged. Juggernaut: Greatly reduces knockback but slightly slows you down. Last Stand: When you are nearly dead, some incoming hits are completely blocked. Lightframe: Makes you move faster but gives slightly less armor. Low Impact: Crouching when you land greatly reduces fall damage. Mending Flow: XP repairs armor faster, and the armor also resists normal wear. Rampart: Reduces damage while you are sneaking. Reinforced Stitch: Adds a little armor toughness and sometimes prevents durability loss. Resolve: Below half health, you become much harder to knock back. Safeguard: Has a chance to completely block explosion damage. Selfcare: Slowly regenerates you while you are out of danger. Sentinel: Reduces damage while you are on the ground and not sprinting. Shelter: Reduces damage from arrows and other projectiles. Spite: Enemies that hit you can receive Weakness. Springplate: Increases your jump strength. Stonewall: Greatly increases knockback resistance while grounded. Surefoot: Lets you fall farther before taking fall damage. Tempered Mail: Strongly resists durability loss and slightly reduces knockback. Vitality: Gives you two extra hearts of maximum health. Ward: Reduces damage while you are Poisoned.
[CHEST] Blast Core: Reduces how far explosions knock you back. Bodyguard: Taking a hit briefly gives you Resistance. Brace: Reduces normal knockback. Citadel: Standing still gradually turns you into a defensive anchor. Forgeheart: Makes fire hurt less and shortens how long you burn. Heartplate: Gives you three extra hearts of maximum health. Iron Core: Adds armor toughness. Laminated: Getting hit by a projectile briefly speeds you up. Reserve: Raises your maximum Absorption capacity. Ribbed: Crouching reduces direct melee damage. Runner Core: Makes you move faster while sprinting. Standfast: Sneaking gives you very high knockback resistance.
[LEGS] Crouchflow: Makes you sneak much faster. Fall Brace: Reduces fall damage. Flexible Weave: Sprinting gives a small chance to completely dodge damage. Jointed: Lets you automatically step up taller blocks. Kneeguard: Reduces damage while crouching. Legguard: Sprinting reduces direct melee damage. Longstep: Lets you step over full blocks without jumping. Roadworn: Moving on the ground makes you slightly faster. Runner: Sprinting gives a strong movement-speed bonus. Spring Knee: Increases jump strength. Stride: Gives a small permanent movement-speed bonus. Trailguard: Sprinting reduces projectile damage.
[FEET] Bootguard: Greatly reduces damage from hot blocks and other floor hazards. Cobbler: Walking on solid ground occasionally repairs your boots. Fleetfoot: Makes you run faster. Highstep: Lets you step up one-block ledges without jumping. Impact Sole: Hard landings release a small wind burst around you. Soft Landing: Greatly reduces fall damage. Springheel: Makes your jumps higher. Surestep: Increases your safe falling distance. Thick Sole: Makes you immune to damage from magma blocks and campfire-like floor burns. Trail Ward: Reduces damage while sprinting across the ground. Trailproof: Boots lose durability less often while you travel. Waterstep: Greatly improves movement through water.
[HEAD] Air Pocket: Automatically gives you Water Breathing while submerged. Awareness: Increases how far away you can receive waypoint information. Breather: Greatly increases your underwater air supply. Clear Sight: Gives you Night Vision in dark places. Crownward: Reduces damage from magic-using illagers. Deep Focus: Removes most of the underwater mining-speed penalty. Diver: Makes movement and mining underwater more effective. Far Sight: Increases how far away you can interact with entities. Lighthead: Slightly reduces gravity while airborne. Mindguard: Sometimes completely blocks projectile damage. Skullplate: Adds extra armor to your helmet. Surveyor Eye: Sneaking lets you reach blocks farther away.
[ELYTRA] Aerodynamic: Flying forward gives you a small continuous speed boost. Airstream: While gliding, periodic gusts push you forward. Cloudskin: Greatly reduces crash and fall damage while using an elytra. Glider: Reduces gravity while you are fall-flying. High Altitude: Gives you a speed boost while gliding under open sky. Sky Mending: Collected XP repairs your elytra more efficiently. Wingbrace: Adds armor while you are fall-flying. Wingweave: Your elytra has a strong chance to avoid durability loss.
[FISHING] Angler Tempo: Fish bite faster while it is raining. Deep Luck: Fishing below open sky level gives extra fishing luck. Fastwater: Fish bite faster while you are standing in water. Golden Hook: Improves fishing luck and slightly shortens bite time. Lucky Cast: Adds a large fishing-luck bonus. Pearl Diver: Fishing while submerged gives a large luck bonus. Quick Bite: Greatly reduces the normal wait for a bite. River Sense: Fishing in a river biome gives extra luck. Treasure Eye: Fishing under open sky gives extra luck. Twitch: Bites come sooner, but fishing luck is slightly reduced.
[AXE] Barkbite: Hitting a log gives you a short Haste burst for chopping. Cleaver: Axe hits deal extra damage to enemies without armor protection. Feller: Hitting a log breaks connected logs directly above it. Hatchet Rhythm: Consecutive log hits build up stronger chopping Haste. Lumberhand: Hitting logs repairs a tiny amount of axe durability. Splinter: Axe hits can give enemies Weakness and Slowness. Timber Rush: Hitting a log gives you a short Speed burst. Woodcraft: Logs have a chance to preserve the axe's durability when struck.
[PICKAXE] Bedrock Bite: Mining deep underground gives you Haste. Caver: Holding the pickaxe underground gives you Night Vision. Core Miner: Striking ore repairs one point of pickaxe durability. Deep Pick: Increases block reach while you are below Y=0. Gemcutter: Striking diamond or emerald ore briefly gives you Luck. Ore Drill: Hitting an ore block gives a strong, short Haste burst. Quartzhand: Striking Nether quartz ore gives you a short Speed burst. Tunnel Pick: Underground mining is faster and your block reach is longer.
[FIELD] Ditcher: Hitting dirt or grass breaks a short line of soil in front of you. Earthmover: Hitting dirt-like blocks gives a strong Haste burst. Farmer Hand: Using a hoe gives you extra block reach. Fieldwork: Working on the ground gives you a small movement-speed boost. Gardener: Hitting a crop advances it by one growth stage. Harvest Hand: Breaking XP-producing farm blocks gives extra experience. Rootcut: Hitting plants clears nearby small vegetation. Sodbuster: Hitting dirt-like blocks can clear a small 3-wide strip.
[MINING] Bedrock Rhythm: Mining below Y=0 increases your block-breaking speed. Breaker: Breaking blocks is faster while you are standing still. Careful Reach: Sneaking increases your block reach. Cavehand: Mining is faster when you cannot see the sky. Deepwater Miner: Underwater mining gets a large speed boost. Deepworker: Mining below Y=-32 gives an even larger speed boost. Delver: Underground mining gives both Haste and a little extra reach. Diamond Bite: Striking diamond ore repairs two points of tool durability. Enduring: The tool has a strong chance not to lose durability. Excavator: Greatly increases mining speed, but the tool wears out faster. Experience Tap: All XP-dropping blocks drop more experience. Far Miner: Increases block interaction reach by two blocks. Fine Edge: Reduces durability loss and gives a small block-reach bonus. Geologist: Striking ore briefly gives you Night Vision. Hardpoint: Standing on the ground increases mining speed. Hastework: Having Haste makes the tool even faster. Longarm: Increases block reach and slightly increases entity reach too. Mineral Rush: Hitting an ore block gives you Speed and Haste briefly. Mudlark: Mining while in water is much faster. Ore Seeker: Nearby exposed ore makes a soft chime while you hold the tool. Ore Wisdom: Striking ore briefly gives you Luck and Resistance. Pressure Hand: Sneaking increases block-breaking speed. Prospector: Holding the tool gives you extra Luck. Quarryman: Mining while grounded gives extra reach and speed. Rapid Dig: Sprinting while mining gives a large speed bonus. Reachwork: Adds both a small reach bonus and a small mining-speed bonus. Rich Vein: Striking ore briefly gives you both Luck and Haste. Siltbreaker: Underwater block breaking is faster and movement in water improves. Stonecutter: Hitting stone-like blocks briefly gives you Haste. Surveyor: Increases both block and entity reach slightly. Tempered: Resists durability loss, but mines slightly slower. Toolsmith: Collected XP repairs the tool more efficiently. Tunnelborn: When underground, you get Night Vision and faster mining. Underwater Worker: Almost removes the underwater mining penalty and gives extra breathing time. Workhorse: Slightly increases mining speed and greatly improves durability.
[UTILITY] Breath: Increases how long you can stay underwater. Everlasting: Greatly reduces durability loss on the item. Lightweight: Makes you move slightly faster. Lucky: Adds one point of Luck. Patchwork: Collected XP repairs the item faster. Reach: Increases block interaction reach. Safehand: Reduces durability loss and slightly increases entity reach. Steady: Reduces knockback you receive. Stepwise: Lets you automatically step up taller ledges. Touch: Increases entity interaction reach.
[CURSE] Curse of Burden: Makes you move slower while the cursed item is active. Curse of Clumsiness: Sometimes makes you drop the held item when you attack or hit blocks. Curse of Drowning: Greatly reduces your underwater air supply. Curse of Frailty: Removes two hearts from your maximum health. Curse of Gravity: Makes you fall faster and jump less effectively. Curse of Lead: Makes sprinting much slower. Curse of Recoil: Attacking knocks you backward. Curse of Short Reach: Reduces both block and entity reach. Curse of Softness: Reduces your armor and armor toughness. Curse of Stumbling: Randomly gives you brief Slowness while moving.
[MOBILITY] Adrenaline: Below four hearts, your movement speed increases automatically. Aerialist: Holding forward just after leaving the ground gives you an extra air-control nudge. Afterburner: After sprinting for a few seconds, you get repeated forward bursts. Air Dash: Double-tap forward while airborne to dash through the air. Backstep: Double-tap backward to quickly dodge backward. Bunny Hop: Jump again just after landing to preserve and add forward momentum. Cloudwalker: Hold Shift in the air to slow your fall for a short time. Combat Roll: After taking damage, double-tap forward on the ground to roll away quickly. Dash: Double-tap forward to launch yourself forward. Double Jump: Press jump again while airborne to perform one extra jump. Featherstep: Lets you fall farther safely and gives a tiny movement-speed bonus. Ground Pound: Press Shift while airborne to slam straight down. High Jump: Sneak and jump from the ground to launch much higher. Landing Gear: A hard landing gives you a short speed burst instead of killing your momentum. Longstride: Sprinting gives you a steady movement-speed bonus. Low Gravity: You fall more slowly while airborne. Momentum: The longer you keep sprinting, the faster you become. Parkour: Running into a one-block obstacle automatically pops you over it. Phase Step: Sneak and double-tap forward to blink a short distance ahead. Pounce: Sprint and jump from the ground to leap forward farther. Rebound: Ground Pounding into the ground launches you back upward. Rush: Killing a mob gives you a short burst of Speed. Sidestep: Double-tap left or right to dodge sideways. Skybound: While above Y=100, your jumps and air movement become stronger. Vaulting: Sprinting toward a short obstacle gives you an upward vault. Wall Cling: Hold Shift against a wall to greatly slow your fall. Wall Kick: Press jump next to a wall to kick away from it and upward. Wall Run: Hold forward beside a wall to glide along it instead of dropping immediately. Water Skip: Sprinting across the surface of water gives small forward hops. Windrunner: Sprinting under open sky gives you a wind-assisted speed boost.


