Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Supported environments
Client-side
Server-side
Client and server
Tags
Creators
Details
Licensed MIT
Published 6 hours ago
Updated last week
TNT Tracker
A feature‑rich Fabric mod designed for hand loaded TNT cannon engineers and redstone enthusiasts.
Record the exact flight path of multiple TNT, visualize trails in 3D, count destroyed blocks per shot, replay whole salvos, and even test your cannon safely without destroying a single block.

✨ Features
🔴 Live TNT Tracking
- Real‑time display of all ignited TNT entities as glowing red boxes.
- Flight paths are recorded automatically and saved until you clear them. (set keybinds in mc settings)
- Show them in the simple line and the more technical dots mode.
🌈 Trail Rendering
- Dots mode: Each recorded position is shown as a small hitbox, colored from green to red (start → explosion).
- Tick labels show the exact time (T+...), can be grouped into salvos for better cannon tuning.
- Axis‑aligned steps: See the movement in X, Y, Z individually (color‑coded: red, green, blue).
- Lines mode: Smooth connecting lines between the recorded positions.
- Explosion markers and replay white‑box indicators.
🎬 Replay System
- After a shot, replay all recorded trails with adjustable speed.
- Scrub through the timeline, pause, and jump to specific ticks.
- Loop the replay automatically.
- Only show a selected range of trails.
- Shift + mouse wheel to step through ticks quickly.
🛡️ Safe Mode
- Enable Safe Mode to prevent all block destruction and entity damage from TNT explosions.
The kinetic push (velocity) remains unchanged, so TNT cannons still work perfectly. - Ideal for adjusting timings and cannon designs without killing your work because of a small mistake.
🧨 Shot Summary
- After a cannon salvo explodes, the mod automatically counts the ammount of destroyed blocks across all TNT explosions.
- The total is displayed in chat.
- Customizable grouping window (salve grouping ticks) to treat multiple nearby TNT as one shot.
♻️ TNT Respawn
- Automatically respawns TNT at the original ignition position after it explodes.
- Configurable cooldown (0–300 ticks) between explosion and respawn.
- Perfect for repetitive cannon testing – never manually reload again.
- Toggle on/off via keybind or settings overlay.
🕹️ Remote Trigger
- A new item (found in the redstone crative tab) that can be bound to any block.
- Right‑click a block while sneaking to bind, then right‑click in the air to trigger a redstone signal at the bound position.
- Perfect for remote cannon ignition. (Works with all buttons, levers and even tripwire)
🎮 Fully Configurable
- All features can be toggled and tweaked via an in‑game overlay (press
R). - Drag the HUD info panel to your preferred position.
- Tooltips explain every setting.
- Custom keybinds for almost everything – by default unbound.
🌍 Multilingual Support
Currently translated into 23 languages, including German, Russian, Vietnamese, Arabic, Bengali, and many more.
Translation done with AI. If problems occour please go to Github and create an issue.
🖥️ Server Compatibility
- The block‑counting and shot summary feature works on dedicated servers if the server also has the mod installed.
- All visual features (trail rendering, HUD, replay) are client‑side only.
🤝 Credits
Created by Pepino16.
- Support if you want: https://ko-fi.com/pepino16
📬 Feedback & Issues
If you find a bug or have a suggestion, feel free to create an issue on GitHub.
Enjoy precision cannon tuning! 💥


