1.0+mod
Compatibility
Required content
Changes
For this to work, you need the Origins Mod. You can choose a different character to become your origin to experience Minecraft.
This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.
Mario
It's a-me, Mario!
Passives
- 💨Trained Movement
- You move a little bit slipper(Makes you sprint jump faster).
- 🧱Wall Jump
- You able to wall jump.
- 🏃♂️Boink
- You able to deal damage when land on entity.
- 🍄1up
- You can use Mushroom Stew as totem of undying, it will return a bowl.
Active Ability
- ⏫Super Boost
- When active (Primary_Active), Your next jump will able to charge, and let you jump higher( Only works on ground, pressing any movement key will boost you forward.). You take no fall damage.
- Any question can ask in the discord server ::: )
- Michael Ten Discord Server
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xLJ9cWHh:X73AYA9h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xLJ9cWHh:X73AYA9h"
}

