Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
LowFrame Screen API
A lightweight, styled screen and widget toolkit for Minecraft Fabric mods.
LowFrame Screen API handles the repetitive parts of custom Minecraft interfaces—screen lifecycle, widget rendering, mouse and keyboard dispatch, tooltips, and consistent styling—so you can focus on what your screen actually does.
This is a developer library. Installing it by itself does not add menus or gameplay features. It is required by mods that build their interfaces with LowFrame Screen API.
Features
- Lightweight client-side API
- Styled buttons, text fields, toggles, and sliders
- Simple base class for custom screens
- Automatic widget rendering and input dispatch
- Hover detection and tooltips
- Screen-level mouse, keyboard, character, drag, and scroll hooks
- Helpers for panels, rectangles, outlines, text, and colors
- Support for custom widgets through
LFWidget - No Fabric API dependency
Compatibility
| Requirement | Version |
|---|---|
| Minecraft | 1.21.11 |
| Mod loader | Fabric |
| Fabric Loader | 0.19.3 or newer |
| Java | 21 or newer |
| Environment | Client |
Minecraft changes its GUI methods between versions. Only use a Screen API release made for your exact Minecraft version.
Installation for players
- Install Fabric Loader for Minecraft 1.21.11.
- Download LowFrame Screen API.
- Place the JAR in your Minecraft
modsfolder. - Install a mod that requires LowFrame Screen API.
Installation for developers
Download the JAR and place it in your project's libs directory:
dependencies {
modImplementation files("libs/lowframe-screen-api-1.0.0.jar")
}
Add the dependency to your fabric.mod.json:
{
"depends": {
"fabricloader": ">=0.19.3",
"minecraft": "~1.21.11",
"lowframe_screen_api": ">=1.0.0"
}
}
Quick example
import dev.lowframe.gui.api.LFButton;
import dev.lowframe.gui.api.LFScreen;
import dev.lowframe.gui.api.LFTextField;
import net.minecraft.client.gui.screen.Screen;
public final class ExampleScreen extends LFScreen {
private final Screen parent;
private LFTextField name;
public ExampleScreen(Screen parent) {
super("Example Screen");
this.parent = parent;
}
@Override
protected void build() {
int panelWidth = 220;
int x = (width - panelWidth) / 2;
int y = height / 2 - 30;
name = add(new LFTextField(x, y, panelWidth, 20, "Player name"));
LFButton save = add(new LFButton(
x, y + 28, panelWidth, 20, "Save",
() -> System.out.println(name.getText())
));
save.accent();
save.tooltip = "Save the entered name";
}
@Override
public void close() {
client.setScreen(parent);
}
}
Open the screen from client-side code:
MinecraftClient client = MinecraftClient.getInstance();
client.setScreen(new ExampleScreen(client.currentScreen));
Included widgets
LFButton— clickable buttons with labels, actions, tooltips, and accent stylingLFTextField— lightweight single-line text inputLFToggle— boolean on/off control using getter and setter functionsLFSlider— numeric slider using getter and setter functionsLFWidget— base class for creating your own widgetsLFScreen— base screen with rendering, lifecycle, input, and tooltip handling
Important rendering note
Minecraft 1.21.11 may apply menu blur before rendering your screen. Do not call vanilla renderBackground(...) again from an LFScreen, because Minecraft can crash with:
IllegalStateException: Can only blur once per frame
Use super.renderScreen(...) or draw your own background fill instead.
Documentation and source
- Full documentation is included in
wiki/index.htmlin the source repository. - Source repository: https://github.com/Astro-Tech-Inc/LowFrame-ScreenAPI/tree/main
- Issue tracker: https://github.com/Astro-Tech-Inc/LowFrame-ScreenAPI/issues
License
LowFrame Screen API uses the LowFrame Attribution-ShareAlike License 1.0.
You may use, modify, redistribute, sublicense, and sell it for any purpose. If you distribute the API or a substantially derived work, you must:
- Give reasonable credit to Astro Tech Inc.
- Use the same license and include its license text.
Private modifications do not need to be published.

