Compatibility
Minecraft: Java Edition
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Details
Note: <The author does not know English, so these translations are machine-assisted and may contain errors.>, <Also, the author has no programming knowledge. Most of the code is done by Tongyi Lingma, and a small part by Deepseek. The code is entirely AI-generated.>
[Introduction content]
The mod contains 231 enchantments.
Almost all enchantments can be configured for availability (whether they can be found, are treasure enchantments, or can be traded). [Note: Found and treasure enchantments are mutually exclusive]
A small number of enchantments can be configured in detail. For example, Ore Sight can be configured to add support for detecting ores from other mods and adjust the detection range (Note: Setting the detection range too large may cause lag).
Range Block Placer can also be configured to change the placement range. Farmer's Hoe can be configured to change the planting range and the types of crops planted (Note: It was originally called Farmer's Boots, so the config file might still call it Farmer's Boots, same for Bountiful Harvest, etc.).
Note: The cloud blocks created by Skystrider can only be stepped on by players wearing the Skystrider enchantment. Other players or creatures cannot touch them.
Note: For Farmer's Hoe, Block Placer, and Range Block Placer enchantments, item consumption will prioritize using items in the inventory first, and only use the item in the player's hand as a last resort.
Players wearing the Skystrider enchantment can generate cloud blocks at any height while holding a Nether Star in their hand (Note: Falling on cloud blocks negates fall damage).
If the main hand holds an item with the Ore Sight enchantment and the off-hand holds a Nether Star, players can see the locations of ores through walls (Note: Without a Nether Star, the ore vision feature cannot be activated. Only players with this enchantment can see the highlighted ore locations. The location is visible, but the specific type of ore must be guessed).
[Enchantment Book Content]
[-Uncategorized Enchantments-]
《Mending》
Basic Mending (Rarity: Uncommon, Not Treasure, Discoverable, Not Tradable): 20% chance per absorbed experience point to repair 1 durability of the item (Max Level 5, +20% chance per level).
Basic Chrono Mending (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Repairs 1% durability every 8 seconds.
Chrono Mending (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Repairs 1% durability, minimum 1 point, every 4 seconds.
Chrono God Mending (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Repairs 5% durability, minimum 5 points, every second.
Desire Flame God Mending (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If the player is on fire, repairs 1 durability of this enchanted item (cooldown 0.2 seconds) (Works when worn, in inventory, or held).
Manual Rough Mending (Rarity: Rare, Not Treasure, Discoverable, Tradable): When player sneaks (only enabled when item durability is at or below 30% or 30 points), each left-click in the air (cannot break blocks or attack entities, must be empty) has 20% chance to repair 1 durability, and 10% chance to lose 5 durability (Repair sound uses anvil use sound. Damage sound uses item break sound).
Manual Fine Mending (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): When player sneaks (only enabled when item durability is at or below 60% or 60 points), each left-click in the air (cannot break blocks or attack entities, must be empty) has 40% chance to repair 1 durability, and 10% chance to lose 2 durability (Repair sound uses anvil use sound. Damage sound uses item break sound).
《Special》
Soul Bound (Rarity: Very Rare, Not Treasure, Discoverable, Tradable): Item does not drop on death and remains in player's inventory.
Blaze Sanctuary (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Immune to damage from fire, lava, etc. (Items with this enchantment are immune to burning).
《Uncategorized Negative Enchantments》
Nether Corrosion (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the Nether, item loses 1% durability (minimum 1 point) every 1 second (Stops if item durability is at or below 5% or 10 points) (Durability loss occurs whether item is held, worn, or in inventory).
End Corrosion (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the End, item loses 1% durability (minimum 1 point) every 30 seconds (Stops if item durability is at or below 5% or 10 points) (Durability loss occurs whether item is held, worn, or in inventory).
Overworld Corrosion (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the Overworld, item loses 1% durability (minimum 1 point) every 30 seconds (Stops if item durability is at or below 5% or 10 points) (Durability loss occurs whether item is held, worn, or in inventory).
Chrono Decay (Rarity: Common, Not Treasure, Discoverable, Tradable): Loses 1% durability (minimum 1 point) every 10 seconds (Stops if item durability is at or below 1% or 10 points).
-Weapons & Tools-
《Damage Weapons & Tools》
Combo Slash (Swords only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Attacking again within 0.5 seconds of the last attack stacks damage (Each stack +20%, max 10 stacks). Resets if pause exceeds 1 second (Max Level 3, +10 max stacks per level).
Cursed Blade (Tools or Weapons only) [Conflicts with Soul Bound] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Enchanted item deals 10x damage. If any damage is taken while the item is in the inventory, player's health is immediately reduced to zero. If the player dies, this item is immediately deleted.
Mass Slaughter (Swords only) [Conflicts with Lone Wolf] (Rarity: Rare, Not Treasure, Discoverable, Tradable): More enemies in a 10x10 block range around the player increases attack speed and damage (Max Level 3, max 5 enemies, each enemy adds 10% damage and attack speed).
Lone Wolf (Swords only) [Conflicts with Mass Slaughter] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Fewer enemies in a 10x10 block range around the player increases attack speed and damage (Max Level 3, min 0 enemies, each missing enemy adds 10% damage and attack speed, max 5 enemies meaning 5 or more enemies grants no damage bonus).
Reinforced Sharpness (Tools and Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Damage +2 (Max Level 5, +2 per level).
Extreme Sharpness (Tools and Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Damage +40%, each use consumes额外 2% durability (Max Level 10, +40% damage per level).
Reinforced Sweeping (Swords only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): (Only affects other targets hit by sweep, not the main target) Sweep damage +3 (Max Level 3, +3 sweep damage per level).
Annihilating Sweep (Swords only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): (Only affects other targets hit by sweep, not the main target) Sweep damage +100%, deals 5% of max health as damage to swept enemies, each use consumes 5% durability (Max Level 5, +100% sweep damage per level).
Fiery Sweep (Swords only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Targets hit by sweep are set on fire for 2 seconds (Max Level 3, +2 seconds burn duration per level).
Blazing Soul Sweep (Swords only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): (Only affects other targets hit by sweep, not the main target) If swept target is on fire, damage increased by 200% (Max Level 5, +200% burning sweep damage per level).
Leader (Swords only) [Conflicts with Lone Wolf] (Rarity: Rare, Not Treasure, Discoverable, Tradable): If (friendly players) are within 8 blocks, enchantment holder gains +100% damage. If a player with the same enchantment is within range, the holder deals no damage (Max Level 3, +100% damage per level).
Lone Wolf (Swords only) [Conflicts with Leader] (Rarity: Rare, Not Treasure, Discoverable, Tradable): If no (friendly players) are within 8 blocks, enchantment holder gains +50% damage. If a player with the same enchantment is within range, the holder deals no damage (Max Level 3, +50% damage per level).
Blunt Crush (Weapons and Tools only) [Conflicts with Sharp Edge] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damage +25%, Attack Speed -15% (Max Level 3, +40% damage, -20% attack speed per level).
Sharp Edge (Weapons and Tools only) [Conflicts with Blunt Crush] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damage +20%, Attack Speed +40%, Durability consumption per use +3 (Max Level 3, +20% damage, +40% attack speed, +3 durability consumption per level).
Brutal (Weapons and Tools only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): If target health > 50%, player damage +100%. If target health < 40%, player damage -50%. If target health < 20%, player damage further reduced by 40%.
Cavalier (Weapons and Tools only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Damage +30% when player is riding a mob (Max Level 5, +30% damage per level).
Focused Ambush (Weapons only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Damage +15% when player is sneaking (Max Level 3, +15% damage per level).
Peerless (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): When player dual-wields identical weapons, Attack Speed +100%, Damage +20% (If both weapons have Peerless, Attack Speed further +100%).
Last Stand Slayer (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): When player health < 20%, damage +100% (Max Level 3, +100% damage per level).
Blazing Trauma (Weapons only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Player deals 20% extra damage to burning enemies (Max Level 3, +20% damage per level).
Battle-Hardened (Weapons only) [Conflicts with New Edge] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): For every 1% durability lost, weapon damage increases by 1% (Meaning lower durability = higher damage) (Max 100%).
New Edge (Weapons only) [Conflicts with Battle-Hardened] (Rarity: Rare, Not Treasure, Discoverable, Tradable): For every 1% durability remaining, weapon damage increases by 1% (Meaning full durability = highest damage) (Max 100%).
Titan Slayer (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): For every 10 max health the highest health enemy within 10 blocks has, this weapon gains +1 damage (Only calculates based on the highest health enemy in range) (No bonus if out of range or enemy health less than 10).
Soul Price Slash (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Attacks deal 15% of target's health as true damage. If true damage is dealt, consumes 49% of the item's max durability and 60% of player's max health.
Shadow Hunt (Weapons only) [Conflicts with Summon Army] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player takes 50% extra damage when invisible. Player gains invisibility for 8 seconds after sneaking continuously for 0.5 seconds (Effect cooldown 6 seconds) (Taking damage or attacking removes invisibility). Player deals 40% more damage while invisible, and 50% extra damage to glowing targets. (While invisible, enemies lose target, even if you wear armor they can't find you).
Piercing Heart (Pickaxes only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Damage increased by 50% for each point of armor the target has (Max Level 10).
Armor Shatter (Pickaxes only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If target is a mob, 5% chance to break one random piece of armor the enemy is wearing. If target is a player, always consumes 5% durability of one random piece of armor the player is wearing.
Flint Strike (Pickaxes only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each level adds 0.8 damage and 40% mining speed (Max Level 10).
Strength Sigh Slash (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Lower oxygen levels increase damage (Max +120%).
Devour Strength Slash (Weapons only) [Conflicts with Devour] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each attack consumes 4 hunger, each hunger point adds 10% damage (Lower hunger = lower damage bonus).
《Effect Enhancement Weapons & Tools》
Wither Blade (Swords only) [Conflicts with Poison Scar and Poison Devour] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Attacks inflict Wither I for 2 seconds (Max Level 3, +2 seconds Wither duration per level).
Wither Mace (Swords only) [Conflicts with Poison Scar and Poison Devour] (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): If target already has Wither effect, player deals 50% more damage. If target has armor, damage further increased by 50%.
Poison Scar (Swords only) [Conflicts with Wither Blade and Wither Mace] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damaged targets get Poison I for 3 seconds (Max Level 3, +3 seconds poison duration per level).
Poison Devour (Swords only) [Conflicts with Wither Blade and Wither Mace] (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Damage increased by 25% if target is poisoned. Damage further increased by 25% if target has no armor.
Heavy Slow Hit (Weapons only) [Conflicts with Weakness Wound and Weakness Trauma] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Attacks inflict Slowness I for 2 seconds (Max Level 3, +1 Slowness level and +2 seconds duration per level).
Slow Heavy Weakness (Weapons only) [Conflicts with Weakness Wound and Weakness Trauma] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Damage increased by 30% if target has Slowness.
Weakness Wound (Weapons only) [Conflicts with Heavy Slow Hit and Slow Heavy Weakness] (Rarity: Common, Not Treasure, Discoverable, Tradable): Attacks inflict Weakness I for 3 seconds (Max Level 3, +1 Weakness level and +3 seconds duration per level).
Weakness Trauma (Weapons only) [Conflicts with Heavy Slow Hit and Slow Heavy Weakness] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damage increased by 25% if target has Weakness. Damage further increased by 25% if target is not holding anything.
Strength Burst (Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): 10% chance on hit to grant player Strength I for 3 seconds (Max Level 10, +10% chance per level).
Strength Sustain (Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If player has Strength effect, defeating a target grants Strength I for 3 seconds (Max Level 3, increases Strength level per level).
Haste Burst (Mining Tools only) (Rarity: Common, Not Treasure, Discoverable, Tradable): 10% chance when breaking a block to grant player Haste I for 8 seconds (Max Level 10, +10% chance per level).
Haste Sustain (Mining Tools only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If player has Haste effect, mining a block grants Haste I for 3 seconds (Only needs to mine, not break) (Max Level 3, increases Haste level per level).
《Utility Tools》
Bloodthirst (Swords only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Heal 1 health per level when attacking a target (Max Level 5).
Blood Drinker Edge (Swords only) (Rarity: Rare, Is Treasure, Not Discoverable, Not Tradable): Healing amount is equal to 20% of damage dealt (Max Level 5).
Blood Pact (Swords only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Each level consumes 1 player health to deal 2 true damage (Max Level 3).
Swift Strike (Tools and Weapons only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Attack Speed +60%, Mining Speed +50%, each use consumes 1% durability (Max Level 10, +60% Attack Speed, +50% Mining Speed per level) (At max level,额外 +1200% Attack Speed).
Extension (Tools only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Mining reach and attack range +1, each use consumes 1% durability (Max Level 10, +1 attack range and mining reach per level).
Devour (Weapons only) [Conflicts with Devour Strength Slash] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Attacking a target restores 1 hunger point (Max Level 5, +1 hunger point per level).
Beheading (Hoes and Axes only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): 5% chance to drop the target mob's head (including players) on kill (Max Level 10, +5% chance per level) (Only mobs that have heads can drop them).
Kill Sense (Weapons only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): When player defeats an enemy, highlights all mobs within 30 blocks for 3 seconds (Max Level 3, +3 seconds highlight duration per level).
Plunder Wealth (Weapons only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Defeating a Villager or Pillager drops 1-4 emeralds (Max Level 3, emerald amount doubles per level).
Core Harvesting (Pickaxes only) (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Left-click can directly break and drop target blocks, limited to (End Portal Frame, Budding Amethyst, Command Block, Spawner, Barrier, Bedrock). Each successful break consumes 40% durability.
Summon Army (Swords only) [Conflicts with Shadow Hunt] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player right-clicks (15-second cooldown after use) to summon mobs friendly to the enchantment holder at the player's location. Summoned mobs are marked and disappear after 20 seconds. Default summons 3 Llamas. (If player helmet has "Commander", summons 3 mobs with 60% chance Wolf, 40% chance Iron Golem. Wearing this enchantment does not summon Llamas). (If player helmet has "Illager Commander", summons 3 mobs with 70% chance Pillager, 20% chance Vindicator, 10% chance Ravager. Wearing this enchantment does not summon Llamas). (If player helmet has "Undead Commander", summons 3 mobs with 40% chance Husk, 60% chance Wither Skeleton. Wearing this enchantment does not summon Llamas).
Ore Detection (Pickaxes only): Right-click to detect ores within a 12-block radius of the player (4 blocks when sneaking) (Cooldown 2 seconds). Each right-click use consumes 5 experience points (Cannot use if not enough experience). If the range contains the following ores, it prompts "Detected, **Ore" at the bottom of the screen (If all types are detected, shows "Detected, Low-grade Ore, Common Ore, High-grade Ore"). Shows what ores are detected, if none, prompts "No ore detected". (Ores are: [Low-grade Ore (includes deepslate variants): Coal, Copper] [Common Ore (includes deepslate variants): Iron, Gold, Lapis Lazuli, Redstone, Nether Quartz, Nether Gold] [High-grade Ore (includes deepslate variants): Diamond, Ancient Debris]). (Add config file for this enchantment, all ores written in config, divided into 3 categories "Low-grade Ore", "Common Ore", "High-grade Ore" for easy modification/addition). (If player holds enchanted item and a Nether Star, can see ore locations through blocks).
《Tool & Weapon Negative Enchantments》
Blood Transfusion (Swords only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Each level consumes 1 player health to heal target for 4 health (Max Level 10).
Fear (Tools and Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player below Y=0 has Attack Speed and Mining Speed reduced by 60%, 30% chance for attacks to deal no damage.
Undead Curse (Swords only) (Rarity: Common, Not Treasure, Discoverable, Tradable): This enchanted weapon deals 60% less damage to undead mobs, but 50% more damage to players, villagers, and pillagers.
Overworld Curse (Weapons and Tools only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the Overworld: Damage -60%. Player in the Nether: Damage +30%.
Nether Curse (Weapons and Tools only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the Nether: Damage -60%. Player in the Overworld: Damage +30%.
End Curse (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player in the End: Damage -60%. Player in the Overworld: Damage +30% and in the Nether: Damage +30%.
Battle Scarred (Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): For every 1% durability lost, weapon damage decreases by 1% (Meaning lower durability = lower damage) (Min -100%).
Blunt (Weapons and Tools only) (Rarity: Common, Not Treasure, Discoverable, Tradable): This weapon's damage reduced by 1.5 points (Max Level 3, -1.5 damage per level).
Exhaustion (Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Lower oxygen levels decrease damage (Max -90%).
Short Reach (Tools only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Mining reach and attack range -1 (Max Level 3, -1 attack range and mining reach per level).
《Critical Strike》
Low Crit Rate (Tools and Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Each level adds 5% critical strike chance (Max Level 5).
Crit Rate (Tools and Weapons only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each level adds 10% critical strike chance (Max Level 10).
Focused Crit (Tools and Weapons only) (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Attacks are always critical strikes when sneaking.
Low Crit Damage (Tools and Weapons only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Each level adds 10% critical strike damage (Max Level 5).
Normal Crit Damage (Tools and Weapons only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each level adds 20% critical strike damage (Max Level 5).
Overclocked Crit (Tools and Weapons only) (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Each level adds 100% critical strike damage (Max Level 10).
《Hoe》
Sickle Damage (Hoes only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Damage +3 (Max Level 3, +3 damage per level).
Sickle Slash (Hoes only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Damage +80% (Max Level 5, +80% damage per level).
Experience Harvest (Hoes only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Defeating targets drops 1x experience (Max Level 3, +1x multiplier per level).
Bountiful Harvest (Hoes only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Player harvesting crops drops +100% loot (Max Level 3, +100% multiplier per level) (Crops only).
Loot Harvest (Hoes only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player defeating mobs drops +100% loot (Max Level 3, +100% multiplier per level).
Farmer's Hoe (Hoes only) [Conflicts with Weeding Hoe, Crop Harvester] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): When player holds a hoe-type tool (either main or off-hand), automatically breaks mature crops at the player's location (won't break immature crops). Automatically plants plantable crops held by the player (either main or off-hand, prioritizes consuming crops from inventory first) (Create a new config file for it, specifying which crops can be planted and on which blocks they can be planted).
Weeding Hoe (Hoes only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Every 2 seconds, breaks grass-type vegetation within an 8x8x8 block area around the player.
Soul Reaping Sickle (Hoes only) [Conflicts with Soul Sacrifice Slash] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): 1% chance on kill to drop the target mob's spawn egg (Max Level 10, +1% chance per level).
Soul Sacrifice Slash (Hoes only) [Conflicts with Soul Reaping Sickle] (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Attack consumes 40% of player's health to deal 10% of enemy's health as true damage, and consumes 44% durability.
Execute Chance (Hoes only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): 5% chance to trigger execute if target health is below 1% (Execute means instantly kill the mob if below execute health threshold) (Max Level 10, +5% chance per level).
Execute Power (Hoes only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Default 1% chance to trigger execute. Triggers execute if target health is below 5% (Execute means instantly kill the mob if below execute health threshold) (Max Level 10, +5% execute health threshold per level) (If also has Execute Chance enchantment, +5% chance per level).
《Shovel》
Shovel Blade (Shovels only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damage +2 (Max Level 3, +2 damage per level).
Shovel Heavy Hit (Shovels only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Always crits, has 3x critical damage (Can interact with other crit enchantments).
Shovel Halberd (Shovels only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Damage +60% (Max Level 5, +60% damage per level).
Snow Remover Shovel (Shovels only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Digging can destroy snow in an 8x8 block area around the player (includes Snow Block, Snow Layer, Powder Snow).
Armor Pry (Shovels only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): 10% chance on hit to drop a piece of armor the target is wearing (Max Level 5, +10% chance per level).
Utility Trench Shovel [Conflicts with Universal Trench Shovel] (Shovels only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Mining Speed +200%, Mining Reach and Mining Level +1.
Universal Trench Shovel [Conflicts with Utility Trench Shovel] (Shovels only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Mining Speed +400%, Mining Reach and Mining Level +3 (Can mine Obsidian).
《Shield》
Shield Quake (Shields only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): Each time the shield blocks, it knocks back all enemies within 1 block radius of the player (Max Level 2, +1 block radius per level).
Hatred Draw (Shields only) (Rarity: Common, Not Treasure, Discoverable, Tradable): While blocking with shield, attracts the aggression of all monsters within a 10 block radius.
《Bow & Crossbow》
Whisper (Bow or Crossbow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Damage of arrows shot and hitting the target is (Target's Armor Points * 2).
Flint Heart (Bow or Crossbow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Arrow damage +10%, each shot consumes 2% durability (+10% damage per level).
Ricochet (Bow or Crossbow only) [Conflicts with Pierce, Whisper, Wraith Arrow, Retrieval] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Arrows shot that hit a target will ricochet to the nearest target within a 6 block radius (chain ricochet) (Max Level 5, +1 ricochet target per level (ensures no ricochet to the same or repeated target)).
Ranger (Bow or Crossbow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): While drawing bow (charging), increases movement speed, projectile speed +40% (Max Level 3, +40% movement speed per level) (No movement speed bonus if not charging, crossbow gets movement speed bonus even without charging).
Steady Shot (Bow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): While drawing bow (charging), reduces movement speed, and immune to knockback. Arrows shot deal +1.5 damage (+1.5 damage per level) (Max Level 3, -30% movement speed per level) (No movement speed effect if not charging).
Enemy Attractor (Bow or Crossbow only) (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Hit target attracts all enemies within a 6 block radius (Enemies in the target's range that are hostile to the target will attack it).
Pierce (Bow only) [Conflicts with Ricochet, Whisper, Retrieval] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Pierces through targets (Max Level 5, +1 pierceable entity target per level).
Heavy Range Crossbow (Crossbow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Projectiles shot deal +2 damage (Max Level 5, +2 damage per level).
Peregrine (Crossbow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Projectiles shot have +50% flight speed (Max Level 3, +50% projectile flight speed per level).
Wraith Arrow (Bow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Each shot deals 5% of target's max health as true damage, hits and marks the target. If the target dies within 3 seconds, restores 10% of player's health.
Blazing Arrow (Bow only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): On hit, sets everything in a 6x6x3 area around the target on fire, fire lasts 4 seconds.
Dragon's Breath Arrow (Bow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Creates a dragon's breath effect at the target location.
Water Arrow (Bow only) [Conflicts with Dry Arrow] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Extinguishes fire on target, and deals 50% more damage to mobs that take damage from water (Blaze, Magma Cube, Snow Golem). Places water at the target location (Only if shot hits a block, not an entity) (Can place water in dimensions other than the Nether).
Dry Arrow (Bow only) [Conflicts with Water Arrow] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Arrow clears water in a 3x3x3 area at the target location.
Heavy Impact (Bow or Crossbow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Projectiles shot have +30% gravity, projectile damage +80% (Max Level 3, +30% gravity, +80% damage per level).
Teleport Arrow (Bow or Crossbow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Teleports to the hit target or hit block (On successful teleport, consumes 10% durability, and this weapon has a 3-second cooldown where it cannot be used, use vanilla cooldown logic) (Each teleport deals 60% fall damage, player immune to this damage if has Pebblekin enchantment).
Swap Arrow (Bow or Crossbow only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Teleports to the hit target's location and teleports the target to the player's location (On successful teleport, consumes 10% durability, has a 6-second cooldown where it cannot be used, use vanilla cooldown logic) (Each teleport deals 10 fall damage, player immune to this damage if has Pebblekin enchantment).
Toy (Bow or Crossbow only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Fire rate +1000%, Damage -90%.
Instant Shot (Bow only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Can shoot immediately without charging and projectiles have no gravity (damage reduced by 80%).
Transfer (Bow or Crossbow only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): When shot hits a player or storage block, transfers the item in the shooter's off-hand into the target's inventory. If target inventory is full, item drops at target location. (Only transfers if hits target block/entity).
Weak Force (Bow or Crossbow only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Projectiles shot deal 20% less damage (Max Level 3, -20% damage per level).
String Snap (Bow or Crossbow only) (Rarity: Common, Not Treasure, Discoverable, Tradable): 20% chance per successful shot to consume 30% durability (Max Level 3, +20% chance per level).
Retrieval (Bow or Crossbow only) [Conflicts with Infinity, Pierce, Ricochet] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each level gives 10% chance to recover the arrow (Max Level 10).
-Armor-
《Helmet》
Rain Nourishment (Helmets only) (Rarity: Rare, Is Treasure, Not Discoverable, Not Tradable): In the Overworld while raining, heals 1 health every 3 seconds (Max Level 5, +1 health healed per level).
Fast Eating (Helmets only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Player eating food or drinking potions speed increased by 50% (Max Level 3, +50% consumption speed per level).
Phantom/Bee/Vex Aversion (Helmets only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Phantoms, Bees, Vexes are not hostile to players with this enchantment (They ignore you even if you hit them).
King (Helmets only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Friendly mobs (including friendly players) within 10 blocks heal 1 health every 11 seconds (Max Level 5, -2 seconds heal cooldown per level). If the player with this enchantment takes damage, all friendly mobs (including friendly players) within 10 blocks get Weakness I for 3 seconds.
General (Helmets only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Friendly mobs (including friendly players) within 10 blocks have 30% damage bonus, Movement Speed +20% (Max Level 3, +30% damage bonus and +20% movement speed per level).
Perception (Helmets only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Hold sneak for 5 seconds (consumes 20 XP), highlights all mobs within 18 blocks for 6 seconds (Once only, must release sneak and hold again for 5 seconds to re-activate) (Highlight means they get Glowing effect).
Commander (Helmets only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Friendly mobs (including friendly players) within 10 blocks have 20% damage reduction, Attack Speed +20% (Max Level 3, +20% damage reduction and +20% attack speed per level).
Undead Commander (Helmets only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Undead mobs are not hostile to players with this enchantment. If another entity attacks the player with this enchantment, all undead mobs within 8 blocks of the player will become hostile and attack the attacker.
Illager Commander (Helmets only) (Rarity: Very Rare, Not Treasure, Discoverable, Tradable): Illager mobs are not hostile to players with this enchantment. If another entity attacks the player with this enchantment, all Illager mobs within 8 blocks of the player will become hostile and attack the attacker.
Priest's Blessing (Helmets only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Attempts to clear all negative effects from the player every 1 second.
Breath Heal (Helmets only) (Rarity: Rare, Is Treasure, Not Discoverable, Not Tradable): For every 1 oxygen point restored, player heals 2 health.
Night Veil (Helmets only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player holds sneak for 3 seconds (consumes 10 XP), gains Night Vision for 30 seconds (Max Level 3, -1 second hold sneak time required per level).
《Chestplate》
Resistance Burst (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): 10% chance when taking damage to grant player Resistance I for 3 seconds (Max Level 10, +10% chance per level).
Resistance Sustain (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If player has Resistance effect, each time they take damage, they gain Resistance I for 3 seconds (Max Level 3, increases Resistance level per level).
Pain Devour (Chestplates only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): When taking damage, restore 2 hunger points (Max Level 5, +2 hunger points per level).
Stomach Pouch (Chestplates only) [Conflicts with Big Stomach, Life Block, Block, Fire Shell, Last Stand Toughness] (Rarity: Rare, Not Treasure, Discoverable, Tradable): 10% damage reduction, Hunger consumption speed +20%, Gravity +20%, Slowness +15% (Max Level 5, +10% damage reduction, +20% hunger consumption speed, +10% slowness per level).
Big Stomach (Chestplates only) [Conflicts with Block, Stomach Pouch, Protection, Thorns, Life Block] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Slowness -40%, Gravity +25%, 20% chance to block damage but cannot immune fall damage and takes 5x fall damage. On successful block, consumes 2 hunger points (block sound) (Max Level 5, +15% block chance, +5 hunger consumption per level).
Sprint Impact (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): While sprinting, gain 10% movement speed every 0.5 seconds, up to 100%. Resets to zero if stopping. Upon reaching 100%+ movement speed, can charge into mobs. Charge deals damage and knockback, scaling with movement speed (Max Level 10, +100% max movement speed per level, up to 1000% max).
Block (Chestplates only) [Conflicts with Stomach Pouch, Big Stomach] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): 30% chance to block damage. On successful block, consumes 6% durability (minimum 6 points) (Max 90% block chance) (Max Level 5, +15% block chance per level).
Life Block (Chestplates only) [Conflicts with Protection, Thorns, Big Stomach] (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): 18% chance to block damage. On successful block, consumes 15% of max health (Max Level 5, +18% block chance per level, max 90%).
Ocean's Blessing (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player has 40% damage reduction in water. Player heals 1 health per second in Ocean biomes (No healing outside Ocean biomes).
Iron Lung (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Immune to suffocation damage.
Last Stand Toughness (Chestplates only) [Conflicts with Stomach Pouch, Fire Shell] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): When player health < 20%, gain 15% damage reduction and 10 knockback resistance (No damage reduction if health > 20%) (Max Level 5, +15% damage reduction per level).
Heartbeat Rhythm (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): If a Jukebox is playing within 24 blocks of the player, heal 1% health per second (Max Level 10, +1% health healed per second per level) (Stops healing if out of range). If the player's "mood" value increases by 20%, gain 1 level of Weakness for 3 seconds (Checks every second, can use same code logic).
Martial Rhythm (Chestplates only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): If a Jukebox is playing within 24 blocks of the player, gain 10% Attack Speed and Damage (Max Level 5, +10% Attack Speed and Damage per level) (No bonus if out of range). If the player's "mood" value increases by 20%, gain 1 level of Slowness for 3 seconds (Similar code logic, checks every second, or reuse previous code).
Powerful Thorns (Chestplates only) [Conflicts with Soul Repulsion Blast] (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Returns 100% of damage taken to the attacker (Max Level 2, returned damage doubles per level).
Soul Repulsion Blast (Chestplates only) [Conflicts with Powerful Thorns] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Returns 50% of damage taken to all enemies within a 2 block radius of the player and knocks them back (Max Level 2, Level 2 damage doubles) (Uses explosion sound when triggering return damage).
Item Attraction (Chestplates only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Hold sneak to attract items within a 2 block radius (Max Level 5, +2 block item attraction radius per level).
Dread Aura (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Endermen and Creepers do not attack this player, and applies Weakness effect to mobs in range.
Thirsty Heart (Chestplates only) [Conflicts with Conduit Heart] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Removes all water within a 6 block radius of the player. If water is successfully removed, heals player 1 health (Heal cooldown 1 second).
Conduit Heart (Chestplates only) [Conflicts with Thirsty Heart] (Rarity: Rare, Not Treasure, Discoverable, Tradable): +5 Toughness. Player gains Conduit Power when in water or rain.
Pebblekin (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Not Tradable): 100 Knockback Resistance, 5 Toughness, Player damage +4, Damage taken +20%, Immune to teleportation damage (Teleport Arrow, Swap Arrow, etc.). 10% chance on killing a mob to gain Luck X for 12 seconds and heal 10% health. (If player ID name is "Zi__min", then this player permanently has Luck X and Hero of the Village while wearing it).
《Fist Gauntlet》 (All Fist Gauntlet enchantments are for Chestplates and require empty hands) Punching Armor (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player empty-handed, Damage +50%. (No bonus if player switches items or is not empty-handed) (Max Level 10, +50% damage per level).
Straight Punch Gauntlet (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player empty-handed, Damage +1 (No bonus if player switches items or is not empty-handed) (Max Level 10, +1 damage per level).
Heavy Wound Punch Gauntlet (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player empty-handed, deals 100% more damage to enemies with health below 50% (No bonus if player switches items or is not empty-handed).
Empty Fist Gauntlet [Conflicts with Red Strike Gauntlet] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player empty-handed, deals 50% more damage to enemies with armor (Max Level 3, +50% damage per level) (No bonus if player switches items or is not empty-handed).
Red Strike Gauntlet [Conflicts with Empty Fist Gauntlet] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player empty-handed, deals 50% more damage to enemies without armor (Max Level 3, +50% damage per level) (No bonus if player switches items or is not empty-handed).
Tendon Break Gauntlet (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player empty-handed, hitting a target gives the target Weakness V, Slowness V, and Mining Fatigue V for 30 seconds (No bonus if player switches items or is not empty-handed).
Bone Break Gauntlet (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player empty-handed, deals 5 true damage to target's health (Max Level 5, +5 true damage per level) (No bonus if player switches items or is not empty-handed).
Focused Punch Gauntlet (Rarity: Very Rare, Not Treasure, Discoverable, Tradable): Player empty-handed, Damage +200% when sneaking (No bonus if player switches items or is not empty-handed).
Straight Reach Gauntlet (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player empty-handed, Attack and Mining reach extended by 1 block (Max Level 3, +1 block per level) (Checks every 10 ticks if player wears this enchantment and is empty-handed, clears effect if player holds item. Clears effect if player switches hotbar slot).
Wing Chun Gauntlet (Rarity: Very Rare, Not Treasure, Discoverable, Tradable): Player empty-handed, Attack Speed and Mining Speed +100% (Max Level 5, +100% damage per level) (Checks every 10 ticks if player wears this enchantment and is empty-handed, clears effect if player holds item. Clears effect if player switches hotbar slot).
Sprint Punch Gauntlet (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Player empty-handed, Damage +1 while sprinting (Max Level 5, +1 damage per level) (No bonus if player switches items or is not empty-handed).
Rock Breaking Gauntlet [Conflicts with Diamond Glow Gauntlet] (Rarity: Common, Not Treasure, Discoverable, Tradable): Player empty-handed, player Mining Level +1 (Only effective when player empty-handed).
Diamond Glow Gauntlet [Conflicts with Rock Breaking Gauntlet] (Rarity: Very Rare, Is Treasure, Discoverable, Not Tradable): Player empty-handed, player Mining Level +3 (Only effective when player empty-handed) (Can even mine Obsidian).
《Fire Related Chestplate》
Blaze Battle (Chestplates only) [Conflicts with Blaze Repulsion Heart] (Rarity: Rare, Not Treasure, Discoverable, Tradable): If player is on fire, increases Attack Speed and Movement Speed by 20% (Max Level 5, +20% Attack Speed and Movement Speed per level).
Blaze Repulsion Heart (Chestplates only) [Conflicts with other Fire Chestplates] (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Toughness +10, Movement Speed +20%, Attack and Mining Speed +30%. Every 4 seconds, creates a shockwave centered on player, knocking back and setting enemies in a 3x3 area on fire for 4 seconds. If player takes single instance of damage exceeding 5% of max health, returns that damage to the attacker and sets them on fire for 3 seconds.
Scorching Bath (Chestplates only) [Conflicts with Blaze Repulsion Heart] (Rarity: Rare, Not Treasure, Discoverable, Tradable): If player is on fire, heals 1% health per second (Max Level 10, +1% health healed per second per level).
Fire Devour (Chestplates only) [Conflicts with Blaze Repulsion Heart] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): If player is on fire, immediately extinguishes and restores 1 hunger point (Restore cooldown 0.5 seconds) (Max Level 3, +1 hunger point per level).
Burning Heart (Chestplates only) [Conflicts with Blaze Repulsion Heart] (Rarity: Common, Not Treasure, Discoverable, Tradable): Player sets on fire for 5 seconds when taking damage (Max Level 3, +5 seconds duration per level).
Fire Shell (Chestplates only) [Conflicts with Stomach Pouch, Last Stand Toughness, Blaze Repulsion Heart] (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If player is on fire, gain 25% damage reduction (Max Level 3, +25% damage reduction per level).
Blazing Rage (Chestplates only) [Conflicts with Blaze Repulsion Heart] (Rarity: Rare, Not Treasure, Discoverable, Tradable): If player is on fire, gain 20% attack damage (Max Level 3, +20% attack damage per level).
《Health Related Chestplate》
Meat Armor (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): While player wears this enchantment (removed when taken off), Max Health +4, Armor +2 (Max Level 5, +4 Max Health and +2 Armor per level).
Hundred Battles Veteran (Chestplates only) (Rarity: Very Rare, Is Treasure, Not Discoverable, Not Tradable): Adds or removes extra max health based on player experience level. Each level adds 1 extra health point (If player XP level changes, max health changes accordingly, calculated based on XP level).
Tempered Body (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Player continuously sprinting for 30 seconds increases max health by 2. If player doesn't sprint for 3 minutes, decreases max health by 1 point (Won't go below base health) (Max Level 3, +20 max health cap per level).
Gluttony (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): If player hunger is above 16 shanks for 1 minute, increases max health by 2 points (Resets if hunger drops below 16 shanks). If player hunger stays below 16 shanks for 2 minutes, decreases max health by 2 points (Won't go below base health) (Max Level 5, +20 max health cap per level).
Sturdy Brute (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): For every 1 health point above base health (above 20 health), increase damage by 0.1.
Steel Body (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): For every 1 health point above base health (above 20 health), increase damage reduction by 1% (Max 80% damage reduction).
Corpulent (Chestplates only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): For every 1 health point above base health (above 20 health), increase Knockback Resistance by 1, Armor by 1, Slowness by 1%, and Gravity by 1%.
Shelter (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): If player is on a bed and there are no monsters within a 10 block radius, player heals 1 health per second (No healing if no bed or monsters in range).
Campfire Heal (Chestplates only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): If there is a campfire within a 5 block radius and no monsters within a 10 block radius, player heals 2 health per second (No healing if no campfire or monsters in range).
《Leggings》
Focused Steadiness (Leggings only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): When player holds sneak, gain 2 Knockback Resistance (Removed when not sneaking) (Max Level 3, +2 Knockback Resistance per level).
《Boots》
Magma Walker (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Turns lava under feet into Hardened Lava and prevents lava from flowing near your feet (Reverts to lava after some time) (Breaking Hardened Lava turns it back to lava).
Meteor Stomp (Boots only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Falling from 4 blocks or higher causes area damage and knockback. Higher fall height increases stomp damage, +0.5 damage per block.
Cloud Stride (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Generates cloud blocks under feet when above Y=195.
Basic Lightness (Boots only) [Conflicts with Lightness] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Gravity -15%, Hunger consumption speed +5% (Max Level 5, -10% Gravity and +5% Hunger consumption speed per level).
Lightness (Boots only) [Conflicts with Basic Lightness] (Rarity: Rare, Not Treasure, Discoverable, Tradable): Gravity -20% (Max Level 5, -20% Gravity per level, max -90% Gravity).
Basic Swiftness (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Each level adds 10% speed and 10% hunger consumption speed.
Swiftness (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Each level adds 25% speed.
Rapid Drop Stop (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Hold sneak to increase Gravity by 200%, release to return to normal. Releasing sneak causes a momentary pause in mid-air before returning to normal (Not immune to fall damage).
24th Blessing (Boots only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Immune to fall damage.
Foot Placement (Boots only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Consumes the block in the player's hand to replace the air block directly below the player's feet with that block. Only places if consumption is confirmed (Either main or off-hand, player must hold a pickaxe-type tool in one hand to place) (If only 1 block remains in hand, prioritizes consuming blocks from inventory first).
Range Foot Placement (Boots only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Consumes the block in the player's hand to replace air blocks in a 3x3 area under the player's feet with that block (Replaces as many blocks as the player has). Only places if consumption is confirmed (Either main or off-hand, player must hold a pickaxe-type tool in one hand to place) (Prioritizes consuming blocks from inventory first).
Panic Escape (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): If monsters are within 10 blocks, increases movement speed. Each monster in range adds 10% movement speed, max 5 monsters (Max Level 3, +10% speed per monster per level).
Last Stand Escape (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): When player health < 20%, Movement Speed +100% (Max Level 3, +100% movement speed per level).
Oxygen Sprint (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): Player sprinting: Movement Speed +40%, consumes 1 oxygen point per second while sprinting (Interrupts sprint if oxygen runs out).
Oxygen Lack Haste (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Lower oxygen levels increase movement speed, +10% movement speed per oxygen point (This enchantment does not consume oxygen).
Stinky Feet (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Every 1 second, gives Poison I for 3 seconds to all mobs within a 3 block radius of the player (Except the player with this enchantment, this player also gets the effect if sneaking) (Max Level 3, +3 seconds effect duration per level).
Super Stinky Feet (Boots only) (Rarity: Very Rare, Not Treasure, Discoverable, Not Tradable): Every 1 second, gives Wither I for 2 seconds to all mobs within a 3 block radius of the player (Except the player with this enchantment, this player also gets the effect if sneaking) (Max Level 3, +2 seconds effect duration per level).
Oxygen Hover (Boots only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Hold sneak to hover at current Y coordinate (Release to return to normal) (Consumes oxygen while sneaking, use my code logic for consumption).
Crash Landing (Boots only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Takes 2.4x fall damage.
Shadow Sprint (Boots only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): For every 3 levels of light reduction, Movement Speed +30% (Max Level 3, +50% max movement speed per level).
Light Walker (Boots only) [Conflicts with Shadow Walker] (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Higher light levels increase max movement speed, +40% max movement speed per level. If current light level > 10, ignites hostile mobs within 6 blocks for 3 seconds (+3 seconds duration per level) (Max Level 3).
《Boots & Leggings》
High Step (Boots and Leggings only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Can step up 0.5 blocks higher (Max Level 10, +0.5 block step height per level).
Basic Leap Power (Boots and Leggings only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Jump height +1, Hunger consumption speed +5% (Max Level 3, +1 jump height and +5% hunger consumption speed per level).
Leap Power (Boots and Leggings only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Jump height +1 (Max Level 5, +1 jump height per level).
《Armor Negative Enchantments》
Breath Holding (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player consumes oxygen when sneaking.
High Altitude Hypoxia (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player loses oxygen above Y=100.
Deep Hypoxia (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player loses oxygen below Y=0.
Inner Fear (Chestplates only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player below Y=0: Movement Speed -40%, 60% chance when taking damage to get Bad Omen I for 30 seconds, 40% chance when taking damage to get Blindness I for 4 seconds, 30% chance when taking damage to get Weakness I for 3 seconds.
Shortness of Breath (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Player suffocates when sprinting or below Y=0, all suffocation damage is 2x vanilla.
Enemy Speed Pursuit (Boots only) (Rarity: Common, Not Treasure, Discoverable, Tradable): While player is sprinting, gives Speed III for 3 seconds every second to hostile mobs within an 8 block radius.
Chest Tightness (Chestplates only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Movement Speed -20%, 20% chance when taking damage to get Nausea I for 10 seconds, 40% chance when taking damage to get Weakness I for 30 seconds. Sprinting for 5 seconds causes Weakness and interrupts sprint. Rainy weather causes continuous Weakness II. Takes 3x suffocation damage.
Fracture (Leggings only) (Rarity: Common, Not Treasure, Discoverable, Tradable): When taking fall damage, get Slowness III for 80 seconds and Weakness I for 10 seconds.
Wound Crack (Armor only) (Rarity: Common, Not Treasure, Discoverable, Tradable): Damage taken +20% (Max Level 3, +20% damage taken per level).
Crippled (Armor only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Damage taken +100% (Max Level 2, +100% damage taken per level).
Armor Damage (Armor only) (Rarity: Common, Not Treasure, Discoverable, Tradable): 30% chance when taking attack damage to consume 5% durability of this enchanted armor piece (Max Level 3, +30% chance per level).
Armor Shatter (Armor only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Taking attack damage directly consumes 5% durability of this armor piece (Max Level 2, +5% durability consumption per level).
Noise Disturbance (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Tradable): If a Jukebox is playing within 24 blocks of the player, player gets Weakness I and Mining Fatigue III for 6 seconds every second.
Lightning Calamity (Helmets only) (Rarity: Common, Not Treasure, Discoverable, Not Tradable): In the Overworld in an open area, every 30 seconds there is a 5% chance for lightning to strike the player. If raining, lightning strike chance is 50%.
《Elytra》
Wing Toughness Armor (Elytra only) (Rarity: Rare, Not Treasure, Discoverable, Tradable): When worn, provides 8 Armor and 5 Toughness.
《Uncategorized Armor》
Earth Bound (Armor only) (Rarity: Uncommon, Not Treasure, Discoverable, Tradable): Gravity +15%, +3 Toughness, +1 Knockback Resistance, +3 Armor (If more than 3 armor pieces have Earth Bound, might not be able to jump up 1 block).


