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Details
All versions
4.0.2+1.21.1
Release
LambDynamicLights 4.0.2 (1.21.1)last year 62.7K
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Any compatible version
Changes
- Backported LambDynamicLights 4.0.2 to Minecraft 1.21.1.
- Updated SpruceUI.
Here's the complete changelog of all the versions included in this backport:
3.2.x
- Improved settings GUI, especially the entity dynamic light sources list.
- Tweaked the new dynamic lighting engine introduced in 3.1.0.
- Updated Estonian translations (#243).
4.0.0
- Added the ability to define entity light sources in resource packs.
- Please refer yourself to the documentation for more details.
- Added display entities dynamic lighting (#209).
- This affects both block and item displays.
- If a custom brightness is defined then dynamic lighting disables itself.
- Added a new API to define fully custom dynamic lighting of varying shapes.
- Added dynamic lighting to Beacon beams ([#115]).
- Added dynamic lighting to End Gateway beams ([#115]).
- Added dynamic lighting to Guardian lasers ([#115]).
- Added debug settings and renderers to facilitate debugging.
- Added a debug renderer of active dynamic lighting cells.
- Added a debug renderer to display chunk rebuilds.
- Added a debug renderer of dynamic light levels.
- Added a debug renderer of display the bounding boxes of custom dynamic light sources.
- Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
- Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
- Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
- Fixed API publication for loom-based setups.
- Added Upside-down English translations (#254).
- Updated Dutch translations (#252).
- Updated German translations (#253).
- Updated Italian translations (#255).
4.0.1
- Added Malay and Malay (Jawi) translations (#256).
- Fixed Upside-down English translations (#257).
- Fixed custom dynamic light sources sometimes not updating previously lit chunks.
4.0.2
- Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
- If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
- Added support for Curios. This is only relevant with Sinytra Connector or forks.
- Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
- Fixed throwable item projectiles with the
Itemproperty set not emitting light if the item emits light (#265). - Updated Traditional Chinese translations (#261).
- Updated Turkish translations (#263).
- Updated Simplified Chinese translations (#264).
Known incompatibilities
Any version
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yBW8D80W:ydDtxHg4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yBW8D80W:ydDtxHg4"
}

