Tags
Creators
Details
Licensed ARR
Published last year
Updated 2 months ago
All versions
2.7.0
Release
Discord & Chat Images 2.7.02 months ago 7,954
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Client and server
Changes
2.7.0
New Features:
- Compatibility with the
Styled Nicknamesmod - Added a
<texture>parameter to generate a link to an avatar, which allows you to select avatars based on skins installed by mods on custom skins - Added new chat customization parameters
{x},{y},{z}and{dimension}, available wherever the{player}parameter is available - Added functionality for logging commands executed by players in the game and a corresponding channel category
- Discord slash commands support (
/list,/uptime,/tps,/cmd) - Added a new config section
logsConfigfor configuring logs - Added a new config option to hide bots from the discord user mention list
- Now, when forwarding messages to Discord, the "§" symbol used for formatting in the game is taken into account (compatibility with the
Text Formatting Everywheremod) - Discord message replies are now displayed in the game chat.
- Giphy.com support (Current discord gif provider)
zh_twlocalepl_pllocale
Changes:
- The bot's presence status can now be disabled
- All logging settings have been moved to a new configuration section.
- The channel for server console logs is now set separately for each Discord server.
- Disabled JDA warnings when connecting to Discord
- The
/set_avatar_urlcommand is now available regardless of theenableWebhookModeparameter.
Bug Fixes:
- Fixed a bug that caused the server to crash due to DiscordAPI being unavailable.
- Fixed a bug that caused mention autocomplete to show "??????" for usernames with CJK characters
- Fixed a bug that caused the game to crash when sending too large messages in chat.
- Fixed a bug where sending a screenshot from the game would not work on all connected Discord servers.
- Fixed: special characters in player nicknames from a pinned message are no longer escaped when displayed in code-style (
nickname)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yIWYj2mo:omOPn9In"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yIWYj2mo:omOPn9In"
}

