Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
CC:HQ Speaker's A mod for Minecraft, CC Tweaked Speaker's Why you need this mod?
- It gives the ability of wayyy higher quality Audio, From the SAME CC Speaker's
uses cc tweaked's current speaker's and gives them a signif "Upgrade" adds mp3 support, Wav, Ogg, PCM obv, HLS, TS. function's
Playback playAudio(samples) playAudio(samples, volume) playNote(instrument, volume, pitch) playSound(soundName) playSound(soundName, volume) playSound(soundName, volume, pitch) speakerPlay(audio) speakerPlay(audio, volume) speakerStop() speakerVolume(volume) setLooping(true) setLooping(false)
Pause/Resume speakerPause() speakerResume() speakerIsPaused()
Seek/Skip speakerSeek(deltaSeconds) speakerSkip() speakerSkip(seconds) speakerSkipBack() speakerSkipBack(seconds)
Status/Info speakerIsPlaying()
speakerQueueSize()
speakerProgress()
speakerElapsedSamples()
speakerTotalSamples()
speakerSampleRate()
speakerMaxSamples()
speakerMaxAudioBytes()
speakerMaxOggBytes()
speakerMaxFileBytes()
speakerSupportedFiles()
Streaming isStreaming()
getStreamUrl()
getStreamFormats()
getStreamMeta()
getStreamTitle()
getStreamArtist()
getStreamSong()
getStreamStation()
getStreamGenre()
getStreamMetaSerial()
Misc getPeripheralType() getPos()
Multi-speaker getSpeakerCount() getSpeakers() getSpeakerPos(index)
All (every speaker on the computer) playNoteAll(instrument, volume, pitch) playSoundAll(soundName) playSoundAll(soundName, volume) playSoundAll(soundName, volume, pitch) playAudioAll(samples) playAudioAll(samples, volume) speakerPlayAll(audio) speakerPlayAll(audio, volume) speakerStopAll() speakerVolumeAll(volume) setLoopingAll(true) setLoopingAll(false) speakerPauseAll() speakerResumeAll() speakerSeekAll(deltaSeconds) speakerSkipAll() speakerSkipAll(seconds) speakerSkipBackAll() speakerSkipBackAll(seconds)
At (one speaker by index) playNoteAt(index, instrument, volume, pitch) playSoundAt(index, soundName) playSoundAt(index, soundName, volume) playSoundAt(index, soundName, volume, pitch) playAudioAt(index, samples) playAudioAt(index, samples, volume) speakerPlayAt(index, audio) speakerPlayAt(index, audio, volume) speakerStopAt(index) speakerPauseAt(index) speakerResumeAt(index) speakerIsPausedAt(index) speakerSeekAt(index, deltaSeconds) speakerSkipAt(index) speakerSkipAt(index, seconds) speakerSkipBackAt(index) speakerSkipBackAt(index, seconds) speakerProgressAt(index)


