Tags
Creators
Details
Licensed GPL-3.0-only
Published last year
Updated yesterday
All versions
10.9.12
Release
EliteMobs 10.9.12yesterday 246
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.4–1.21.11
Platforms
Paper
Purpur
Spigot
Changes
EliteMobs 10.9.12:
- [New] Repairs now cost elite coins instead of elite scrap: repairCostPerItemLevel (ItemSettings.yml, default 1) times the item level times the share of durability missing. The repair menu shows the price and your balance, and repairs are free when the economy is disabled.
- [Tweak] Elite scrap is retired. Scrapping, the scrapper NPCs (Kelly included) and /em scrap are gone. Scrap players still hold can be exchanged for coins in the repair menu or sold, and loot that named scrap now pays coins.
- [New] Bedrock players can cast Advanced Combat abilities: sneak to open the ability window, then attack for the signature, use for the utility or jump for mobility. /em class controls toggles the controls.
- [New] disableEliteItemPowersInInvalidWorlds (ValidWorlds.yml, default off) puts elite gear powers, item sets and potion effects to sleep in worlds set to false.
- [New] hideEliteDeathsFromConsole (config.yml, default on) stops every elite death from logging a "Named entity died" console line.
- [New] Script, Lua power, boss, item, NPC, quest, arena, event and content package text is now translated by its English in the translations CSV, so translations survive content updates. Existing translations move to the new keys on the first boot.
- [Tweak] The teleport book, chest and dialog group dungeons by content bundle and dungeon size.
- [Fix] Elite items made from throwable or single-use materials, like the Mutated Eye charm, can no longer be thrown or used up with a right click.
- [Fix] Instanced dungeons in nether worlds, like the Vampire Manor, keep their world border on Minecraft 1.21.9 and newer instead of starting players outside it.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ypMp4OVC:VOxBEdE9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ypMp4OVC:VOxBEdE9"
}

