1.10.1
Compatibility
Required content
Changes
Hotfix release, turns out 3d Skin Layers did not have tests setup, letting a mixin issue from the Stonecutter conversion slip in.
Hotfix changes
- Fixed game crashing for < 1.21.5
- Added tests to prevent this from happening again
What's changed
- Add 1.21.11 Fabric/Neoforge support
- Fixed that Deadmau5 Ears break the layers
- Added option to enable/disable the Sodium workaround when using the Iris workaround (send help)
- Fix logic when EMF and Emotecraft is loaded
- Added new API for mods like Emotecraft to hook into
- Switched build system from Preprocessor to Stonecutter
Full Changelog: https://github.com/tr7zw/3d-Skin-Layers/compare/1.9.2...1.10.1
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zV5r3pPn:WhfyeXHK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zV5r3pPn:WhfyeXHK"
}

