Tags
Creators
Details
1.4.4-fabric-1.18
Compatibility
Changes
Smaller test release:
Fixes:
-
Disabling the arm layers in the vanilla skin settings will still render them in first person
-
Better compatibility with some other mods that modify the skin
This release contains a new side feature for people that donated via Ko-Fi: Custom Animated skins(like an optifine cape). I want to add this to all of my mods, so anyone using at least one of them can see these skins, but for now, it is only inside the 1.4.4 3d Skin Layers releases to test the waters(does my backend handle it/are there issues with other mods?).
This feature can globally be disabled via the new tr7zwDonorSettings.json file in the config folder.
Known issues about this: Old versions of the Physics mod will memory leak and crash your game after a few minutes. Update to the latest release to get this fixed.

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zV5r3pPn:uNvEn98A"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zV5r3pPn:uNvEn98A"
}

