Tags
Creators
Details
1.0.8
Compatibility
Changes
Block Breaking System
Zombies can now break blocks in their way.
Config-controlled with block_breaking.enabled, radius, cooldown_ticks, breakable_blocks.
Noise & Light Awareness (Aggro Triggers)
Zombies aggro when players:
Sprint
Eat food
Shoot bows
Place torches/light blocks
Smarter Targeting (Memory System)
Zombies remember their last seen target for a few seconds instead of instantly dropping aggro.
Nearby zombies aggro when one spots a player.
Leader/Follow Behavior
Each group has a leader
Followers move toward their leader when idle.
Blood Moon Enhancements
Doubles zombie spawn counts.
Applies strength buffs.
Adds sounds & particles when triggered.
Smarter safe spawn location checks.
Integrated with time-of-day config (day, night, both).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:slkp22JH:brijDbdk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:slkp22JH:brijDbdk"
}

