- retextured horse armour items to be more accurate and consistent
- retextured elytra to be based on an early iteration shown off by JAPPA
- retextured dyed bundles to be consistent with undyed bundle
- tweaked shading on diamond, iron, and netherite swords
- tweaked and recoloured various book item textures
- tweaked brush texture
- tweaked several effect icons
- tweaked experience orbs
- tweaked wolf armour dye overlay to cover more of the armour itself
- tweaked several grayscale textures to have more pronounced hueshift
- tweaked pottery sherd textures
- fixed particle colours for birch leaves, spruce leaves, and lily pads
- fixed emerald ore particles being emissive
- fixed plants with Snow! Real Magic!
- fixed textures on bells with Enhanced Block Entities
- fixed several issues relating to glowing mipmaps on certain blocks
- fixed horse armour rendering with tint across the entire texture (24w36a+ only)
- added cracked textures for wolf armour items
- added more variation to cacti, including flowers and bird holes
- added unique "hanging" model to ceiling vines
- improved pumpkin overlay and nether portal overlay
- revised all dyed item textures to use similar palettes to the respective dye textures
- reverted jukebox pulsating due to poor compatibility
- added support for emissives while using sodium thanks to dopadream :3
- requires SodiumCoreShaderSupport and Saltbrush (Quilt only)
- ...and a number of other miscellaneous fixes
- fixed block particles on some blocks
- added support for emissives while using sodium thanks to dopadream :3
- requires Sodium Core Shader Support and Saltbrush
- tweaked lead item texture
- made diamond and emerald ores slightly emissive for better visibility in stripmines
- retextured explosion particles to be more consistent
- tweaked gust particles to be less strobing
- tweaked sonic boom particles to better line up with the audio
- fixed cloud fog in 24w34a+
- added emissives to several missing items & blocks
- tall grass now also has height variation like short grass
- water cauldrons are now once again tinted based on biome
- remodeled sculk vein to have additional depth
- fixed red overlay rendering emissive on certain entities, including players
- skin emissives now work with the Ears mod as a result of this fix
- experience orbs are now emissive
- tweaked shading on shield
- tweaked top texture of blackstone and added random rotation
- added random rotation to basalt top texture
- recoloured skeleton horses to match new skeleton colours
- recoloured bones of zombified piglins and zoglins
- recoloured emerald ores & block to match emerald item
- recoloured clock face
- recoloured crimson & warped spore particles
- added unique texture for candle flame particles
- added unique textures for soul sand valley particles
- added unique textures for acacia, dark oak, and spruce logs
- fixed brown mooshrooms using red mooshroom texture while using EMF
- reverted glass pane smooth lighting fix (single panes were far too dark)
- retextured bundles, and reintroduced different textures for each phase
- retextured lantern items
- retextured redstone dust, gunpowder, and glowstone dust
- tweaked shears texture
- retextured wheat crops
- remodeled rails, ladders, and vines to have a slight bit of extra depth
- remodeled chains, and, by extension, lanterns as well
- recoloured most leather items to be consistent with bundle palette
- cacti now have a chance to have arms
- fixed smooth lighting on glass panes(!)
- flattened several parts on multiple entities (cats, guardians, rabbits)
- various particle improvements
- improved readability for several redstone components
- many now have redstone parts that indicate their powered state:
- dispensers
- droppers
- note blocks
- jukeboxes
- redstone lamps
- hoppers (funnels also shorten when powered)
- dispensers, droppers, and observers change facial expressions based on powered state
- the inner top part of shriekers spins faster when shrieking
- jukeboxes pulse like speakers when playing music
- many now have redstone parts that indicate their powered state:
- added light emission fields to a few block items so they appear less weird when held or dropped
- various other fixes and improvements
- revised colouration for all plant based blocks and items
- all tinted blocks (grass, leaves, etc) now have a hue-shift effect, emphasizing their colours
- all existing flowers have been saturated
- the colourmap for tinted blocks has been saturated
- added more height variation to short grass
- improved emissives on amethyst related blocks
- removed mod support from base pack, moved to brush-up++
- retextured torches, redstone torches, and soul torches and updated their models
- added unique item textures for all torch types
- tweaked emerald
- tweaked lapis lazuli
- tweaked prismarine shard & crystals
- tweaked chain item
- tweaked rotten flesh
- retextured raw & cooked chicken
- retextured sniffer eggs
- tweaked raw & cooked mutton
- tweaked pumpkin pie
- tweaked bundle sandwich texture
- tweaked tnt
- updated all instances of redstone to be more consistent colour-wise
- added item texture for sunflower
- added emissives to respawn anchor
- added emissives to several more items
- added emissive support for particles
- reworked a few particles, including redstone dust and falling dust
Hotfix, compatible* with 24w33a
*Emissives do not currently work, will be fixed in a later update