2
Compatibility
Changes
Dynamic Surroundings Reworked — Changelog 🔊 Audio Pipeline Completed mono migration: all 865 Remastered files are now confirmed mono. The remaining 55 files across mud, metal, bamboo, petals, and glass were converted. 🐛 Bug Fixes Lightning thunder: fixed 8/11 broken pool references caused by incorrect paths. Thunder was previously silent ~84% of the time. Warden heartbeat: fixed its only broken reference. Previously 100% silent. 28 additional broken references fixed across gravel, snow, mud, petals, birds, fox, parrot, bee, panda, vine, and polar bear ambience. 7 references remain unresolved: forest, night2, night3, swamp, swamp2, and thundering ambience. No source audio exists, so these require new recordings. 👣 Footstep Coverage Added 12 new sound events using verified vanilla sound types, covering stems, hanging roots, scaffolding, azalea leaves, calcite, copper, polished deepslate, powder snow, sulfur, vaults, swimming, and elytra. Folded 3 materials into the closest existing events: muffledice → glass, dirt → gravel, concrete → stone. Added new squeakywood recordings and restored unused variants: snow_wander, stone_wander, leaves_through6/7, and glass_hard1. Reduced unused custom audio from 306 → 26 files. ⚙️ Post-Review Adjustments Glass: rebalanced from an unintended 50/50 split to ~74/26, favoring the authentic glass recording. Bamboo wood: rebalanced the new squeakywood set from 75/25 to 59/41, with matched volume to prevent noticeable loudness jumps.


