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[Main] 4.2.11

Changelog

Primary

  • New Goliath Biped texture and model. Replaces Warden.
    • CEM Animation: multiplier 4, blink; workaround.
  • New head models: head_creeper, head_piglin, head_skeleton, head_zombie.
  • Swapped flight_unit and head_st .rx update order for Blaze.jem and Ghast.jem.
  • Duplicated Zombie.jem as Giant.jem. No additional changes were made as Giant uses Zombie texture path and is just an oversized Zombie. This duplication is only to protect against off chance of Giant being summoned so that Small Stubby texture isn't mapped onto the wrong model.
  • Updated identifiers + further Japanese name localization.
  • Updated lang files.
    • Japanese (JP) lang file, incomplete as it is, no longer contains English entries.
    • Removed unused Scaffold entry in English (US) lang file.
    • Renamed "Gestalt Shade" as "Shade".
    • Added new Warden entries.
    • Added new head entries.
  • Now relying on Randomized Models to switch models rather than only Random Entities to switch textures. Affects creeper.jem. Should improve performance.
  • Fixed Multi-tier Type inactive eye texture placement.
  • The following changes affect Medium Biped: Gun-equipped:
    • Adjusted weapon_unit / gun model height.
    • Adjusted weapon_unit bone pivot point.
    • Adjusted draft texture colors.
    • Reorganized UV mapping.
  • The following changes affect Small Flyer and Medium Flyer:
    • Minor model adjustments.
    • Grouped gun as child weapon_unit and renamed parent weapon_unit as weapon_unit_clamp.
    • Clamped weapon_unit_clamp.rx rotation.
    • Imported Medium Biped: Gun-equipped's more detailed gun model.
    • Conformed variant textures.
    • Adjusted draft texture colors.
  • The following changes affect Small Stubby: Gun-equipped:
    • Minor model adjustments.
    • Increased canvas size from 256x to 512x.
    • Grouped gun as child weapon_unit and renamed parent weapon_unit as weapon_unit_clamp.
    • Imported Medium Biped: Gun-equipped's more detailed gun model.
    • Conformed variant textures.
    • Adjusted draft texture colors.
  • Updated credits document.

Files

NieR_Automata_Pack-ReleaseMainOF.zip(1.47 MiB) Primary Download

External resources



Project members

Nuanulla

Owner


Technical information

License
CC-BY-NC-SA-4.0
Project ID