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Primary

  • Optimized script. Changed use of in() condition to '==' comparison for hostility checker.
  • Cleaned up lunar tear, factory plates, and factory scaffolds references.

Primary

  • Goliath Biped:
    • Added Goliath Biped Enhanced variant.
    • Improved attack animation. Now uses hydraulic element translations.
    • Increased arm elements' texture detail.
    • Increased torso bobbing amplification.
    • Adjusted finger elements to allow for proper 90-degree rotations.
    • Adjusted texture UV map.
    • Fixed Goliath Biped model erroneous asymmetry.
    • Minor tweaks to texture colors.
  • Fixed Medium Flyer flight unit flap animations.
  • Changed entity model animations to adjust for model layers and frame time thanks to Ewan's code.
  • Changed CEM name matches to consider parentheses.
  • Updated identifier documents.

Primary

  • Added element visibility condition to Goliath Biped forearm shield elements.
  • Minor tweaks to Goliath Biped model lower segment group.
  • Minor tweaks to Goliath Biped texture colors.

Primary

  • New Goliath Biped texture and model. Replaces Warden.
    • CEM Animation: multiplier 4, blink; workaround.
  • New head models: head_creeper, head_piglin, head_skeleton, head_zombie.
  • Swapped flight_unit and head_st .rx update order for Blaze.jem and Ghast.jem.
  • Duplicated Zombie.jem as Giant.jem. No additional changes were made as Giant uses Zombie texture path and is just an oversized Zombie. This duplication is only to protect against off chance of Giant being summoned so that Small Stubby texture isn't mapped onto the wrong model.
  • Updated identifiers + further Japanese name localization.
  • Updated lang files.
    • Japanese (JP) lang file, incomplete as it is, no longer contains English entries.
    • Removed unused Scaffold entry in English (US) lang file.
    • Renamed "Gestalt Shade" as "Shade".
    • Added new Warden entries.
    • Added new head entries.
  • Now relying on Randomized Models to switch models rather than only Random Entities to switch textures. Affects creeper.jem. Should improve performance.
  • Fixed Multi-tier Type inactive eye texture placement.
  • The following changes affect Medium Biped: Gun-equipped:
    • Adjusted weapon_unit / gun model height.
    • Adjusted weapon_unit bone pivot point.
    • Adjusted draft texture colors.
    • Reorganized UV mapping.
  • The following changes affect Small Flyer and Medium Flyer:
    • Minor model adjustments.
    • Grouped gun as child weapon_unit and renamed parent weapon_unit as weapon_unit_clamp.
    • Clamped weapon_unit_clamp.rx rotation.
    • Imported Medium Biped: Gun-equipped's more detailed gun model.
    • Conformed variant textures.
    • Adjusted draft texture colors.
  • The following changes affect Small Stubby: Gun-equipped:
    • Minor model adjustments.
    • Increased canvas size from 256x to 512x.
    • Grouped gun as child weapon_unit and renamed parent weapon_unit as weapon_unit_clamp.
    • Imported Medium Biped: Gun-equipped's more detailed gun model.
    • Conformed variant textures.
    • Adjusted draft texture colors.
  • Updated credits document.

Primary

  • New Pedestal model. Requires z-axis adjustment by 6 clicks assuming base size display to item frame fixed display ratio is 1:1 or, if factoring in Minecraft's size adjustment, 1:2.
  • New Small Stubby: Gun-equipped model. Replaces Skeleton.
  • New Small Stubby: Gun-equipped Enhanced texture. Spawns via CEM Random.
  • New Medium Biped: Gun-equipped model. Replaces Pillager.
    • Increased texture file canvas size from 256x256 to 512x512. Emissive layer is currently incompatible with standard Medium Biped model.
  • Finalized Medium Flyer UV mapping, texture layout, and element rotations. Resolves UV logical coherency.
    • Flight unit extension elements are properly mirrored in both UV and physical elements.
    • Secondary flight units are separated from element flip method and are rotated duplicates of Secondary 1 (Flight Unit 2).
  • The following changes affect all applicable chest models:
    • Clamped lid .rx rotation.
    • Increased lid .rx rotation speed.
  • Adjusted Small Flyer and Medium Flyer flight unit flap behavior when var.is_moving == true.
  • Silent.ogg was NOT silent... Interesting. Replaced with new silent.ogg sound file.
  • Colored ghast_shooting textures' passive eyes red.

Secondary

  • Removed the following items: Slime block, Slime ball, Slime retexture, Magma Cube retexture, Skeleton retexture (dead android).
  • Hid rendering of Vindicator's default arm elements via scale function.
  • Hid rendering of Zombie's default arm elements via scale function.
  • Hid rendering of Skeleton's default arm elements via scale function.
  • Increased all weapon models item frame display z-axis translation by 6 clicks or 1.5 units.
  • Updated Small Flyer and Medium Flyer texture files to new UV layout.
  • Updated lang files with missing "Pascal Spawn Egg" entry.
  • Updated license wording.
  • Updated credits wording.
  • Updated identifier documents.

Primary

  • New Multi-tier Type Enhanced texture.
  • Added Mooshroom model replacer, duplicate of Cow model replacer.
  • The following affect Small Stubby, Small Biped, Large Biped, Multi-tier Type, Small Flyer, Medium Flyer models and their respective variants:
    • New per-entity eye-blinking animation.
    • New passive-hostile-inactive-friendly eye color behavior.
    • New eye cube elements; this should workaround base-emissive z-fighting for most of the obvious cases. OptiFine should get to fixing it, though.
  • New Multi-legged Goliath texture variant: Boku-Shi.
  • Assigned CustomModelData numbers to all vanilla swords and axes.
  • New, more game-accurate Chest and Trapped Chest models and textures.
    • Introduced chest lock visibility condition.
    • Increased texture resolution from 16x to 32x.
    • Updated model root groups to match newest JEM template root group properties.

Secondary

  • Carried over 4.2.7's Small Stubby (Desert) draft texture changes to variant 2 texture file.
  • Reduced Small Flyer full-body .rx rotation when it is staring at an object at a higher level than its own.
  • Added Multi-tier Type Random functionality.
  • Edited Spider and Cave Spider Random properties to account for Boki-Shi weights.
  • Added hostile eye-linger behavior for applicable entities. Should cover vanilla Minecraft oddity where entity momentarily loses its aggression while navigating terrain.
    • Zombified Piglin and Zombie Villager: hostile-eye color expiration after max 1440 ticks.
    • All other applicable entities: persistent hostile-eye color when mob state fulfills condition.
  • Linked Drowned and Zombified Piglin arms to opposing leg limbs .rx.
  • Linked Piglin and Piglin Brute arms to same-side arm limbs .rx.
  • Clamped Small Exploder and Small Biped leg .rx rotations.
  • Added blank mooshroom mushroom textures.
  • Added Medium Flyer animated flight unit light textures.
  • Tweaked Ko-Shi and Ro-Shi textures for eye-hole alignment.
  • Removed Lily of the Valley unused blockstate files.
  • Updated identifiers.
  • Updated license wording.
  • Updated lang files and cleaned ja_jp lang file of some incomplete localizations.
  • Cleaned up CEM resources.

External resources



Project members

Nuanulla

Owner


Technical information

License
CC-BY-NC-SA-4.0
Project ID