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All versions
1.0.6
Release
AuraLite Shaders 1.0.64 months ago 835
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.5
Platforms
Iris
OptiFine
Changes
๐ What's New in v1.0.6 โ Procedural Lava & Heat Shimmer
Version 1.0.6 adds a physically-inspired procedural lava block renderer and a subtle heat-shimmer post-processing effect. It is a focused visual update on top of v1.0.5.
๐ฅ Procedural Lava / Magma (Block ID 10009)
- Block mapping โ
minecraft:lavaandminecraft:flowing_lavaare now tagged with block ID10009inblock.properties. - 3D Voronoi cracks โ the surface is generated with a procedural Voronoi crack field (basalt crust on top, glowing magma in the cracks) using a 4-step parallax occlusion raymarch for real depth.
- Animated convection flow โ slow noise-driven convection makes the magma crawl and pulse.
- Localized hot spots & bubbles โ rare high-contrast yellow-orange hot spots and short-lived rising bubbles add life without turning the surface into noise.
- Viscous waves โ only the top face receives a slower, heavier vertex displacement so lava feels thick and molten.
- PBR-ready โ the basalt crust is rough (0.95) while the magma cracks are extremely glossy (0.02), giving physically plausible highlights.
- Multi-pass coverage โ lava is handled in
gbuffers_terrain,gbuffers_water, andgbuffers_terrain_translucentso it renders correctly on both Iris and Oculus pipelines regardless of which pass the loader assigns fluid blocks to.
๐ก๏ธ Heat Shimmer Above Lava
final.fshdetects lava pixels through a dedicatedcolortex2alpha signature (0.1) and applies a subtle, slow screen-space distortion that simulates rising hot air.- The effect is constrained by depth and by the lava mask, so it only affects pixels directly above or next to lava surfaces.
- New in-game options:
HEAT_SHIMMER(on/off) andHEAT_SHIMMER_STRENGTH(Subtle / Balanced / Strong), located in the[Post-Processing & Fog]menu.


