All versions
1.2.0
Release
Aurelia Shaders 1.2.0last month 4,500
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
Platforms
Iris
OptiFine
Changes
1.2.0 — 2026-09-28
Water and weather.
New
- Rain wetness. Exposed terrain darkens and turns glossy in rain, flat open ground collects reflective puddles, and raindrops ring puddles and open water. The world dries over about two minutes after rain stops, puddles last. Roofs, caves, deserts and snowy biomes stay dry. Biome borders fade the effect in and out. Master toggle, strength, puddles and ripples on the new WEATHER screen.
- Stylized snowfall. Heavy, slow, drifting snow near and far replaces vanilla's flakes, stops at walls and stays out of covered air, with a soft whiteout in fog, sky and cloud deck. Toggle, density and whiteout on the WEATHER screen.
Changed
- Generated bumps are much stronger. Every colour transition in a block texture is now a height step, with no deadzone, a higher tilt cap and a narrower bevel, and Generated Normal Strength defaults to 3.0 with a wider range. Sand and dirt speckle bumps are the intended look.
Notes
- Rain wetness and snowfall read the biome's precipitation type through
a custom uniform (
biome_precipitation). On a loader build that does not provide it, neither effect activates; everything else is unaffected. - Stylized snowfall needs vanilla weather rendering on: its quads mark the open air the flakes fall through.
- As in 1.1.0, the pack needs nine colour targets and does not run on macOS.


