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Details
Licensed ARR
Published last year
Updated last month
All versions
0.2
Release
Blind 0.2last year 18.3K
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
Platforms
Iris
OptiFine
Changes
Blind Shader - Version Log
First stable version
Added
- β¨ Cartoon banding system with 8 bands per color channel
- ποΈ Advanced depth-based outline detection
- π¨ Color saturation enhancement (1.05x multiplier)
- π Smooth vignette effect with gradual falloff
- π‘ Normal-based directional lighting
- π Multiple render target (MRT) support in gbuffers
Technical Improvements
- Outline thickness optimized to 1.6x multiplier for balanced appearance
- Smooth transitions between color bands using smoothstep interpolation
- Contrast adjustment reduced to 1.05x for comfortable viewing
- Outline color shifted to dark blue-black (0.02, 0.03, 0.05) for softer look
- 4-directional depth checking for improved edge detection accuracy
Performance
- GLSL 120 shader language for maximum compatibility
- Lightweight composite rendering pass
- Optimized texture sampling operations
- Average performance impact: 5-10 FPS (varies by system)
Known Issues
- Transparent blocks (water, glass) don't receive outlines due to depth buffer limitations
- Outline thickness may diminish at far render distances
- Outlines appear more prominent during nighttime
Planned for v0.3
- ποΈ Adjustable outline thickness settings
- π Custom color palette support
- βοΈ Improved day/night cycle transitions
- π§ Better transparent block handling
- βοΈ In-game configuration options


