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Details
Licensed ARR
Published last month
Updated 2 days ago
All versions
3.0
Release
Crownlight Shaders v3 [The Dimension & Atmosphere Update]last week 352
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Compatibility
Minecraft: Java Edition
26.4-snapshot-7
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.x
Platforms
Iris
OptiFine
Changes
๐ Crownlight Shaders v3.0 (Major Update)
Crownlight Shaders v3.0 is officially live! This major update brings a complete dimension rendering overhaul, advanced custom blocky tumbleweeds, real-time cloud shadows, and the elite "Make Your Biome" customization system.
๐ Comprehensive Version & Loader Compatibility
- Supported Game Versions: Certified to work flawlessly all the way from Minecraft 1.8 up to 1.26.3 & 1.26.4 Snapshots (including all Snapshot, Release Candidate [RC], and Pre-release builds)!
- Supported Shader Loaders: 100% compatible with both Iris Shaders and OptiFine setup engines. (Note: Completely incompatible with Canvas Renderer engine).
๐ What's New in v3.0 (Changelog)
๐๏ธ 1. True Desert Dynamics & Blocky Tumbleweeds
- Minecraft-Style Tumbleweeds: A brand new immersive feature! Yellow-tinted, tangled blocky bush balls now spawn, bounce, and roll naturally across Deserts, Badlands, and Savannas based on wind direction. Features independent ground-shadow casting and dynamic block-pattern rotation that updates perfectly as it rolls.
- Desert Mirage Simulation: Experience intense noon heat waves inside dry biomes featuring a shimmering horizon plane that mirrors the sky to simulate high-temperature air distortions.
- Jungle & Swamp Haze: Unique humid green atmospheric fog properties mapped perfectly to tropical marsh and jungle environments.
๐ 2. Advanced Sky & Post-Processing Enhancements
- Dynamic Sky Enhancements: The Overworld, Nether, and End skies now blend colors more smoothly than ever before. Horizon gradients transition seamlessly into distant fog layers without hard edges or flat color bands.
- Cloud Shadows: Soft, realistic shifting shadows cast onto the terrain surface by daylight cloud coverage maps.
- Epic Horizon Blends: A glowing, intense orange-pink light bar wraps around the lower world borders during daylight sun state changes (Sunrises and Sunsets).
- Twinkling Star Systems: Rebuilt dark-sky star maps featuring localized, realistic blue and orange colored stars that twinkle softly based on game time.
๐ฎ 3. Full Three-Dimension Overhaul
- The Nether (
/shaders/world-1/): Completely independent biome custom coloring structures! Warped Forests, Crimson Forests, and Basalt Deltas now feature distinct ambient lighting setups and custom unique atmospheres. - The End Sky Upgrade (
/shaders/world1/): The End dimension sky maps have been completely rebuilt using deep cosmic purple-blue color codes and an animated, soft moving Aurora system.
๐ 4. Cinematic Weather & Visual Physics
- Bioluminescent Ocean Waves: Shifting sea waves now glow with an organic neon blue-green luminescence layer during dark ocean nights.
- Realistic Weather Effects: High-altitude mountain mist arrays, angled wind-blown raindrops, glistening wet tree leaf specular maps, and organic puddle ripples.
- Cave Depth Fog: Subterranean deep cave structures fade naturally into a cold, realistic low-contrast low-light mist.
๐ง 5. Emissive Mob Systems & Lighting Engine
- Bloom-Enhanced Eyes: Enderman, Ender Dragon, Spiders, Phantoms, and the Warden feature specialized emissive eye parameters that puncture cleanly through complete darkness.
- Glow Surfaces: Blaze rods, Magma Cube cores, Glow Squids, Allays, Vexes, and raw XP Orbs illuminate their direct surroundings via standalone emissive color filters.
๐จ 6. Ultimate Customization Engine: "MAKE YOUR BIOME"
An advanced color configuration tab added to the absolute top row of the main shader options menu (Default: OFF). Toggle it on to customize four major world profiles based on climate values:
- Hot and Dry (Desert, Savanna, Badlands)
- Hot and Wet (Jungle, Swamp)
- Cold and Snowy (Snowy Tundra, Ice Peaks)
- Normal (Plains, Forest)
- Mix standalone RGB color channels to manually tint the Sky, Terrain, Horizon Fog, Sun, and Moon maps!
๐ ๏ธ Code Optimizations & Bug Fixes
- Visual Cleanup: Completely removed large blinding underwater bubble grids, floating void dust clusters inside the End, and firefly/embers inside the Nether for maximum screen space clarity.
- Dry Sandstorm Adjustments: Dry desert sandstorms now register smoothly during clear weather setups instead of waiting on active world rain variables. (Biomes FX > Dust In Clear Weather - Default: 0.4)


