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Details
Licensed AGPL-3.0-only
Published 2 years ago
Updated last year
All versions
beta-1.13
Beta
Beta 1.132 years ago 873
Compatibility
Minecraft: Java Edition
1.21
1.20.x
Platform
Iris
Changes
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Water now renders behind glass! (this is harder than most people realise)
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Specular highlights are now calculated using the IOR of water when the player is underwater
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New directional lighting method adapted from NinjaMike's works on NVIDIA
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Ambient Occlusion and Global Illumination now Actually Work™
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Added a refraction option you shouldn't use because it looks weird
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New 'experiments' section in the settings where the stuff you shouldn't use is


