2.0
Compatibility
Changes
LiteCraft Shaders v2.0 New Features & Improvements Enhanced Shadows & Ambient Occlusion: Upgraded to a high-resolution 2048 shadow map with a 112-block distance, featuring 16-tap rotated soft shadows and a robust 16-tap, two-scale contact ambient occlusion system by default.
Atmospheric Sky & Fog System: A dynamic atmosphere model featuring overcast grey skies and rain fog, warm cinematic sunsets, deep blue nights with a faint horizon glow, and distance fog seamlessly matched to the sky.
Lighting Enhancements: Includes dynamic handheld lighting, foliage subsurface scattering for realistic light transmission through leaves, and realistic cloud shadows cast onto the terrain.
Advanced Water Rendering: Features multi-layered wave motion with distance-smoothed normals, depth-based light absorption for crystal-clear shallows, underwater sun caustics, Snell's window refraction, and refined specular glints.
Volumetric Cloud System: A rich multi-layered cloud setup combining volumetric coverage banks, detailed silver linings, and a high-altitude altostratus cloud layer.
Performance-Optimized Bloom: Emissive mask and mip-chain blur bloom supporting light sources like torches, lava, celestial bodies, mob glowing eyes, and glowing ores.
Dynamic Weather & Wet Surfaces: Rain brings darkened, saturated, and glossy block surfaces complete with reactive reflective puddles and ripple effects. Snow is now correctly isolated (no longer wet/glossy) and sparkles exclusively in direct sunlight.
Expanded Emissive Materials: Full emissive support added for lava, glowstone, sea lanterns, froglights, lamps, torches, lanterns, campfires, candles, and all mineral ores (Redstone, Lapis, Diamond, Emerald, Gold).
Advanced Visual Quality Controls: Added depth-only plane-fitted contact AO and smooth eye adaptation with gradual dark adaptation.
Immersive Night Sky & Dimensions: Detailed Milky Way galaxy band, animated aurora borealis (configurable: off/snowy/everywhere), rain-hidden stars, thick biome-colored fog and bounce-lighting in the Nether, and an animated nebula in the End with world-fixed twinkling stars.
labPBR Standard Support: Full compatibility with specular (_s) smoothness, metallicity, emissive, normal (_n) maps, and baked ambient occlusion.
Menu & Quality Integration: All new features are fully configurable across dedicated settings menus (Bloom/AO/Exposure, Materials & Rain, Night Sky & Dimensions) and integrated into all four preset quality profiles.


