
Lumenite Shaders
A high-end shader focused on great visuals, packed with features like blocklight shadows, colored block lighting, CSM shadows, realistic water physics (vertex manipulation), shader grass, snow footprints, volumetric clouds, god rays and much more.
2.9.5
Compatibility
Changes
Lumenite 2.9.5
Added
Night fog that settles over low ground after dusk, lit by the moon, with moonbeams through the trees City glow: towns light up their own sky and the cloud bases above them at night Fireflies on warm nights over grass, marsh and forest floor Lights get soft halos in night fog, and stars twinkle Moon halo and moon corona through thin cloud Physically based water caustics: the sunlight on the seafloor is bent by the real waves, same from above and below, and your wake bends it too Seagrass, tall seagrass and kelp sway in an underwater current HD resource pack support: sharper distant textures leaves that stay full at range relief on textures without normal maps new Resource Pack Resolution setting Gold End cloud sea, lit by the black hole and on by default from Medium up Optimizations settings page, with new Far Shadow Detail and Shadow Caster Range options
Improved
Distant mountains fade into the air with more depth on Distant Horizons and Voxy High cirrocumulus clouds rebuilt into realistic torn cloudlets instead of bubbles Clouds grow and shrink more slowly Underwater sun shafts now land on the bright caustic lines on the floor Where two water colours meet, they blend smoothly Rain runs lighter: rain streaks, wet reflections, puddles, raindrop rings, light shafts and rain clouds all cost less
Fixed
Terrain turning white inside clouds Water, glass, particles and reflections showing through clouds Particles that stopped glowing or never glowed, and falling leaves, petals and smoke that glowed when they shouldn’t The hard straight line where the cloud layer ended Cirrus strands that looked like scratched lines Terrain casting shadows on clouds (your own shadow and mobs’ still show) Distant magma blocks glowing white in the Nether Diagonal light streaks on cave water Shadow bands on snow at sunrise and sunset Voxel Reflections is now off by default in every preset

