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1.3.4
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š Lumina Shader: Event Horizon ā v1.3.4 Changelog āļø Volumetric Clouds Overhaul (Bliss-Inspired) Density & Octaves: Rewritten the volumetric cloud structure, expanding noise up to 6 octaves on maximum quality. Clouds are now significantly thicker, fluffier, and more realistic.
Light Scattering (Powder Factor): Implemented a multi-scattering "Powder Effect" to simulate realistic light dispersion across cloud borders.
Bug Fixes: Completely resolved the old black artifact/staining bugs on cloud edges. Edges now glow beautifully under direct sunlight.
š³ļø End Dimension: White Hole Personalization New Feature: Added a togglable option under the Miscellaneous menu: "White Hole Light Rays".
Cinematic Control: Players can now toggle the massive anamorphic cinematic lens flare (the giant "X" glare) ON or OFF based on personal preference.
Visual Integrity: Turning off the camera rays leaves the volumetric core glow and inner beauty of the White Hole fully intact.


