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All versions
1.1.1
Release
Lumina Shader - Event Horizon v1.1.17 months ago 8,047
Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.x
Platforms
Iris
OptiFine
Changes
🚀 Lumina - Event Horizon v1.1.1 - The Foundation Update
This update focuses on extreme optimization of the core code and the correction of inherited technical glitches. We have polished the rendering engine to ensure full compatibility with Distant Horizons and prepared the lighting system for our next major expansion: v1.2.0 (The Black Hole Update).
📈 Performance & Optimization
- God Rays Optimization: Re-engineered the Light Shafts engine by reducing sample counts. This significantly boosts FPS when looking at the sun or intense light sources without compromising cinematic quality.
🛠️ Bug Fixes
- Shadow "Peter Panning" Fix: Adjusted shadow map Z-precision to eliminate "floating shadows." Shadows now connect perfectly to the base of blocks and entities.
- Leaf Shadow Acne Removal: Corrected the technical offset that caused flickering black stripes through tree foliage and complex surfaces.
- Water Z-Fighting: Fine-tuned water elevation math to prevent visual flickering over long distances.
🌌 End Dimension & Mod Support
- End Directional Lighting: The shadow engine now recognizes a central light vector (0,0,0) in the End, laying the groundwork for the dynamic lighting of the upcoming Black Hole.
- Distant Horizons Support: Removed code restrictions that disabled advanced colored lighting when using the Distant Horizons mod. Lumina now shines across the infinite horizon!


