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All versions
1.3.8
Release
Lumina Shader - Event Horizon 1.3.82 months ago 652
Compatibility
Minecraft: Java Edition
26.3-snapshot-8
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.x
Platforms
Iris
OptiFine
Changes
π Lumina Event Horizon v1.3.8 β End & Nether Evolution
The End grows more mysterious, the Nether becomes more atmospheric, and Lumina Event Horizon receives major compatibility and performance improvements. β¨
π³οΈ Event Horizon Improvements
- Restored the wide, luminous accretion-disk glow.
- Preserved the animated disk, gravitational lensing and cosmic movement.
- Restored the White Hole energy rays.
- Added smooth nine-sample terrain occlusion for the rays.
- Added occlusion support for Distant Horizons terrain.
- Prevented rays from appearing through terrain or outside the viewport.
- Kept the White Hole and its rays independently configurable.
β‘ End Performance
- Added early angular rejection for the Black Hole and White Hole.
- Expensive procedural-noise samples are now skipped outside their visible areas.
- White Hole disk noise is only calculated where it contributes to the final image.
- Terrain occlusion remains calculated in the vertex pass to protect performance.
- Visual quality, animation, accretion glow and energy rays remain preserved.
π₯ New Nether Atmosphere
Available on Windows and Linux:
- Added biome-aware fog colors and densities.
- Added smooth 15-second transitions between Nether biomes.
- Added the new Nether Biome Fog Strength control from 0% to 150%.
- Rebalanced lava toward a warmer, natural orange glow.
- Reduced excessive exposure around large lava lakes.
- Enhanced Nether Portals with a cinematic purple-blue appearance.
- Increased the portalβs nearby colored-light contribution.
- Adapted Nether Storm intensity and color to each biome.
- Added denser gray ash in Basalt Deltas.
- Reduced storm intensity in Warped Forests and Soul Sand Valleys.
π macOS Compatibility
- Added a dedicated compatibility path for Appleβs OpenGL driver.
- macOS temporarily uses the complete Nether rendering path from v1.3.7.
- This prevents the native
libGLProgrammability.dylibcompiler crash. - The Nether remains stable and visually consistent on Mac.
- New Nether effects remain available on Windows and Linux while macOS compatibility is improved gradually.
π οΈ Fixes and Stability
- Removed unsafe Nether density calculations from global shader scope.
- Restricted Nether-specific calculations to Nether programs.
- Added platform-specific guards for Apple OpenGL.
- Preserved Distant Horizons compatibility.
- Prevented historical shader copies and unwanted files from entering releases.
- Added protection against invalid settings, broken includes and unsafe defaults.
β Automated Validation
- Validated 379 shader files.
- Checked 723 shader includes.
- Verified all 399 files in the downloadable package.
- Validated JSON metadata and balanced GLSL delimiters.
- Checked shader menus, sliders and default values.
- Tested preprocessor structures and platform-specific compatibility paths.
- Confirmed that no
.DS_Storeor unwanted ZIP files are included.
π Compatibility
- Minecraft Java Edition 1.8 through 26.2.
- Iris Shaders.
- Compatible OptiFine versions.
- Distant Horizons support.
- Windows, Linux and macOS.
The Overworld remains visually unchanged in this release, allowing v1.3.8 to focus entirely on improving the End, renewing the Nether and strengthening cross-platform stability. π


