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All versions
1.3.9
Release
Lumina Shader - Event Horizon 1.3.9last month 57.2K
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.x
Platforms
Iris
OptiFine
Changes
π Lumina Event Horizon v1.3.9 β Cinematic Focus
Bring your subject into focus. This update introduces Cinematic Autofocus, smoother depth-of-field effects, and compatibility improvements targeting Minecraft Java 1.8β26.3. β¨
π― New Cinematic Autofocus
- Added automatic focus that follows what you are looking at.
- Keeps the focused subject and foreground sharp while softly blurring the background.
- Added adjustable intensity and quality controls.
- Added depth handling for Distant Horizons terrain.
π¬ Smoother, Cleaner Blur
- Improved Cinematic Autofocus, Distance Blur, and the previous depth-of-field mode.
- Added bilinear and trilinear filtering with smoother sampling to reduce pixelation, halos, and repeated outlines.
- Added Cinematic quality β 64 samples.
- Added Ultra quality β 96 samples.
- Adapted filtering to the rendering resolution, including 4K.
- Improved protection against background color bleeding onto hands and nearby objects.
π§© Minecraft 26.3 Compatibility
- Updated the target compatibility range to Minecraft Java Edition 1.8β26.3.
- Added support for Irisβs integrated enchantment glint rendering on 26.3.
- Enabled separate entity rendering when required by Iris.
- Corrected legacy identifiers for signs, skulls, banners, beds, silver shulker boxes, enchanting tables, and redstone torches.
π¨ Motion Blur Removed
- Removed the motion blur effect and its settings.
- Removed the auxiliary bloom correction associated with motion blur.
- Checked that bloom retains its previous behavior after the removal.
π Documentation and Credits
- Updated the README, changelog, and package metadata.
- Added instructions for enabling and adjusting Cinematic Autofocus.
- Streamlined the README credits while retaining attribution to Complementary Reimagined and preserving the existing license.
π οΈ Validation and Testing
- Expanded automated checks for version metadata, settings, and compatibility requirements.
- Performed shader preprocessing checks.
- Ran isolated GPU tests of the blur filter on Apple M4, including 4K rendering.
- Verified the ZIP packages published with RC1 and RC2.
π¦ Release Preparation
- Published two release candidates for testing.
- The current v1.3.9 development baseline builds on RC2, followed by the README credits update.
Sharper subjects, smoother backgrounds, and more control over your cinematic style. π


