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Details
All versions
v5.0a
Release
Luster Shaders v5.0a5 days ago 830
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.11
Platform
Iris
Changes
v5.0a
Fixed
- Sky colour space: the atmosphere scattering LUT is now decoded from Rec.2020 into the pack's working colour space before it is used, instead of being read as if it were already in the display gamut. Previously the sky picked up a shift in hue and saturation (and could wash out / look wrongly tinted) because Rec.2020 primaries were interpreted as sRGB.
- The conversion uses the pack's row-vector convention (
v * M), so the matrix order incolor.glslisrec2020ToWorkingColor (rec2020ToXyz * xyzToWorkingColor).
Technical
- Added
rec2020ToXyz,xyzToWorkingColorand therec2020ToWorkingColormacro inshaders/lib/util/color.glsl. - Applied the conversion at all six scattering-LUT sample sites in
shaders/lib/atmos/air/atmosphere.glsl(single-scatter + multi-scatter rays, both the in-scatter and the transmittance/ambient paths).


