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Licensed GPL-3.0-or-later
Published last month
Updated last week
All versions
1.3.0
Release
NeoLux 1.3.0last week 488
Uploaded by
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
Platform
Iris
Changes
New water and wet weather: a sea without a visible pattern, puddles and raindrop rings when it rains, clouds you can fly into and over, and enchanted items that shimmer instead of turning into a purple sheet.
Added
- Puddles: while it rains, water gathers in patches on open ground that faces
the sky and mirrors its surroundings like a lake. They fill slowly as the
rain goes on and dry up after it.
PUDDLESandPUDDLE_AMOUNTon the World page. - Raindrops ring standing water and puddles while it rains,
RAIN_RIPPLESon the World page. Both are off in the Potato profile. - Clouds sit at a fixed height in the world now, from Y=192 by default, and
can be flown into and above. From inside they close in like fog, from above
they cover the ground below.
CLOUD_HEIGHTis a world height now rather than the distance above the player. - Enchanted items, armor and dropped items have a program of their own for the glint and shimmer in the vanilla purple, by day and by night.
WATER_ROUGHNESSon the Water page sets how choppy the surface is.
Changed
- The water surface is built from three layers of noise instead of sine waves, so there is no regular pattern across a lake. The fine chop fades out with distance, and the far sea turns into a calm mirror.
- New water defaults: a calmer surface (roughness 0.25), higher waves, a stronger sun glint, more refraction and caustics, less underwater blur. The sliders reach further than these defaults in both directions.
- Underwater the view stays clear up close and turns deep blue with distance instead of grey. Red fades first, as it does in real water, and the blur starts six blocks away instead of at arm's length.
- Surfaces only get wet in biomes where it rains, not where it snows or stays dry.
- Cloud tops are brighter, so a cloud deck seen from above is white in the sun rather than beige.
Fixed
- Black holes in the troughs of the waves. A steep wave mirrored the ground instead of the sky, and the screen space reflection followed that ray down to the sea bed.
- Speckled reflections on open water further than a few dozen blocks away, where the finest waves are smaller than a pixel.
- Enchanted items were covered by a flat purple sheet and lost their own color and lighting.


