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Details
All versions
0.3
Release
Nolantic Shader 0.33 months ago 3,328
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
Platforms
Iris
OptiFine
Required content
Any compatible version
Changes
NolanticShader V0.3 β The Big Rendering Overhaul
This release rebuilds the entire rendering pipeline from the ground up.
βοΈ New Deferred Engine
- Full deferred lighting pipeline (G-buffer based) for terrain
- Physically-based sun & moon light: real atmospheric transmittance drives light color through the day β golden noon, amber sunsets, violet blue hour, cool blue moonlight at night
- Filmic color pipeline: Lottes tonemap, log-space contrast, HSL grading, veil bloom
π Sky & Atmosphere
- Live-computed atmospheric scattering (Rayleigh + Mie + ozone) β sky, fog and ambient light all share one physical model
- Ambient light follows the sky: warm golden ground light at sunset, seamless horizon
- New sun disc with chromatic flare rim and a fully phase-lit moon
- Volumetric fog with sun shafts and luminous haze
βοΈ Volumetric Clouds
- Planet-curved volumetric cloud layer β clouds sink naturally toward the horizon
- Dynamic weather system: fair-weather cumulus, moody stratus decks, storm cover β every in-game day looks different
- Multi-octave light scattering with powder effect and silver linings
- Cloud shadows on the ground match the clouds you actually see
π Shadows & Lighting
- Contact-hardening soft shadows (PCSS): crisp at contact, softer with distance
- Subsurface scattering: sunlight glows through leaves and grass
- Screen-space ambient occlusion, HDR torchlight with warm glow
- Glowing end portal frame eyes β¨
π The End
- Complete cosmic makeover: violet nebula filaments, dense star field, planets with rings
- Warm directional lighting with long dramatic shadows
π οΈ Fixes
- Water reflections now only appear on actual water (no more mirror portals / stained glass)
- Fixed glassy/transparent player models and first-person hand
- Nether portal and stained glass render with their real textures
- Removed vanilla square sun/moon overlapping the shader celestials
- Major performance work across sky, clouds, fog and bloom
β€οΈ Credits
Inspired by Photon (SixthSurge), Solas (Septonious) and Complementary (EminGT). All code and textures in this pack are original β see CREDITS.md inside the pack.


