Tags
Creators
Details
Licensed MIT
Published last week
Updated 2 weeks ago
All versions
2.0
Beta
PlusM1 2.02 weeks ago 418
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
Platforms
Iris
OptiFine
Required content
Any compatible version
Changes
PlusM1 2.0 - The End & Aquatic Update
PlusM1 2.0 is here! Building upon the vanilla-friendly foundation of 1.0, this major update introduces a complete visual overhaul for The End dimension, brand new custom water optics, underwater light rays, and expanded lighting customization.
The End Dimension Overhaul
- Dedicated Dimension Pipeline: Added a custom rendering pipeline specifically built for The End.
- Atmospheric End Glow: Introduced custom ambient lighting with tunable pink/magenta tones (
END_PINK_LIGHT). - Enhanced Sky & Void: Redesigned the End skybox, fog density, and ambient shading to make the dimension feel truly otherworldly.
- Dimension Consistency: Dedicated shader handling for End entities, clouds, and particles.
Custom Modified Water & Optics
- Water Shading Overhaul: Re-engineered water surface transparency, absorption, and reflection color for a cleaner, modern look while preserving vanilla vibes.
- Volumetric Underwater Rays: Added underwater light rays (caustics effect) with configurable sampling steps (
UNDERWATER_RAY_STEPS). - Surface Optics: Improved refraction and wave distortion beneath the water surface.
Lighting, Rays & Atmosphere
- Volumetric Sun Rays (God Rays): Added sunlight shafts with customizable ray intensity and ray steps (
SUN_RAYS,SUN_RAY_STEPS). - Refined Bloom: Rebalanced bloom strength to prevent blowing out bright highlights while maintaining glowing lights (
BLOOM_STRENGTH). - Volumetric Clouds: Added cloud styling options and customizable sampling steps (
CLOUD_STEPS,CLOUD_STYLE). - Atmospheric Fog: Tuned ambient fog density for seamless horizon transitions (
FOG_DENSITY).
Performance & Image Quality
- FXAA Anti-Aliasing: Integrated FXAA support for smoother edges without heavy performance penalties.
- Shadow Tuning: Fine-tuned shadow resolution (2048) and shadow render distance (48 blocks) for optimal balance between clarity and FPS.
- Dynamic Flicker Controls: Option to disable light flickering for a cleaner, more stable image.


