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Details
Licensed ARR
Published last year
Updated last month
All versions
0.4
Release
Vanilla Enhanced 0.4last year 318
Compatibility
Minecraft: Java Edition
1.21β1.21.8
1.20.x
1.19.x
1.18.x
1.17.x
Platforms
Iris
OptiFine
Changes
πΏ Vanilla Enhanced Shader v0.4 - Release Notes
π General Overview:
- Faithful to vanilla style, but with significantly enhanced lighting, saturation, and vibrancy.
- Balanced for performance and quality, keeping a lightweight shader core.
π UPDATES & FEATURES
π¨ Color & Lighting Enhancements:
- π Improved saturation and contrast:
- Colors are now vivid and lively instead of washed out.
- Powered by
saturation(..., 1.2)andcontrast(..., 1.15)functions.
- βοΈ Dynamic day-night tinting:
- Gradual and natural sky tint transitions throughout the time cycle.
- Handled by
getDayNightColor()function.
π Underwater Visuals:
- π§ New underwater tint and depth shading:
- Replaces vanilla's flat water with deeper, immersive blue tones.
- Realistic light attenuation using
depthFadeblending.
- π«οΈ Fog inside water for enhanced depth perception:
- Color blending simulates realistic underwater vision limits.
π¦οΈ Weather & Fog Effects:
- π§οΈ Rain fog tint now gives a moody gray-blue filter to the
world.
- Applied via
fogColor = mix(...)depending onrainStrength.
- Applied via
- π¦ Wetness effect post-rain: adds mild brightness and saturation for realism.
π³οΈ Cave Environments:
- π Darkening and tinting in low skylight caves:
- Faint purple shadows and flickering light in deep darkness.
frameTimeCounteradds a pulsing flicker effect.
π Performance & Compatibility:
- Built using #version 120 GLSL, works even on older GPUs.
- Focused on visual fidelity with minimal post-processing.
π§ Roadmap for v0.5:
- Godrays (sunlight beams)\
- Simple SSR reflections\
- Layered distance fog\
- Smoother skybox transitions


