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Details
Licensed ARR
Published last year
Updated last month
All versions
0.5
Release
Vanilla Enhanced 0.5last year 269
Compatibility
Minecraft: Java Edition
25w31a
1.21โ1.21.8
1.20.x
1.19.x
1.18.x
1.17.x
Platforms
Iris
OptiFine
Changes
๐ฟ Vanilla Enhanced Shader v0.5 - Release Notes
๐ General Overview:
- Continues to stay true to the vanilla aesthetic, now with physically based rendering (PBR) support.
- Prioritizes clarity and light realism while keeping the shader light and fast.
โจ NEW FEATURES
๐งช Physically Based Rendering (PBR):
- ๐งฑ Basic PBR integration for terrain and blocks:
- Normal, specular, and roughness maps supported.
- Surfaces now respond dynamically to light angle and intensity.
- ๐ก Real-time specular highlights and improved surface depth perception.
- ๐น๏ธ PBR maps pulled from texture channels (
normals,specular, etc.).
โ Removed Features:
- ๐
Dynamic ambient color by game time has been removed:
- Lighting no longer shifts based on Minecraft's in-game time.
- Ensures more stable and consistent environmental tones.
๐ฏ Tweaks & Improvements:
- ๐ Balanced tone-mapping to better match new PBR lighting.
- โ๏ธ Minor code cleanups and optimization across shader passes.
๐ Performance & Compatibility:
- Still based on #version 120 GLSL for wide GPU support.
- PBR calculations are optimized to minimize performance loss.
๐ฎ Planned for v0.6:
- Volumetric godrays
- Lightweight screen-space reflections
- Configurable shader options (brightness, saturation, etc.)
- Smooth water caustics and reflection tweaks


