Links
Tags
Creators
Details
0.5.0
Compatibility
Changes
yDream v0.5.0
This update brings a major improvement to water reflections, enhancements to cloud movement, and various adjustments to atmospheric lighting. Important adjustments have also been made to compatibility with Distant Horizons.
What’s New
Redesigned Water Reflections
The water reflection system has been rebuilt, offering new quality and performance options.
There are now four modes:
- Off: removes additional reflections.
- Fast: light reflections with low performance overhead.
- Medium: more accurate reflections, updated in real time.
- Raymarching: reflections with greater range and quality, using more computer resources.
Two new customization options have also been added:
- Reflection Quality: controls the number of steps used to calculate reflections.
- Reflection resolution: allows you to choose between 50%, 75%, and 100% of the screen resolution.
Lower resolutions reduce the performance cost and produce softer reflections. Meanwhile, 100% offers the sharpest image.
More Natural-Looking Cloud Movement
Cloud movement has been improved to make the atmosphere feel more organic.
Now, different cloud formations may exhibit slight variations in movement, preventing them all from moving in a perfectly uniform manner.
The Cloud Wind Variation option has been added, allowing you to control the intensity of this variation or disable it completely
Improvements
Distant Horizons
The integration with Distant Horizons has undergone several adjustments:
- Improved transition between conventional terrain and distant landscapes.
- Fixes to water rendering in transition regions.
- Improved performance at high altitudes.
- Adjustments to shadows in distant landscapes, reducing artifacts and incorrect shadows.
- Support for new reflection techniques on distant geometry.
Atmospheric Lighting and Space
Lighting has been improved to provide a more natural transition between the atmosphere and space.
- Lens flare now gradually diminishes as the atmosphere becomes thinner.
- The Sun and Moon remain visible even at high altitudes.
- Atmospheric glow no longer causes excessively intense halos during the transition to space.
Fixes
Clouds
- Fixed an issue that could cause the entire screen to be filled with clouds when passing through regions without cloud formations.
- Improved cloud behavior at different altitudes.
Water
- Fixed issues with overlapping and disappearing surfaces during Distant Horizons transitions.
- Improved consistency between nearby water and water rendered in the distance.
Shadows
- Reduced shadow artifacts on distant terrain.
- Improved the behavior of shadows near the edges of the rendering area.
Interface Updates
- New configuration options for water reflections.
- New control for wind variation in clouds.
- Updated descriptions of reflection settings.
- Improvements to options and preset graphics profiles.
Known Issues
- Underwater has no effects
- Underwater shows DH planes
- Fast Raymarch not working with rendering scale
Initial automated release
No previous v0.5.x release was found.
Recent commits
- readme update (
d88dfa1) - feat(clouds): added clouds randomization (
a323bde) - feat(reflex): SSR rework and bugfixes (
ec458d4) - hotfix: removed duplicated cameraPostion variable (
ce1f618) - feat(DH): working shadowmap with LOD terrain (
05bd16e) - feat(DH): working shadowmap with vanilla terrain (
ae52c9a) - fix(dh): removed buffer bugs (
2d60c9b) - feat(raymarch): fixed raymarch (
42c05c0) - feat(workflow): changes workflow (
f033e49) - feat(water): fixed underwater and more clouds fixes (
e4e34e2) - feat(clouds): fixed problems related to horizon (
8191947) - feat(clouds): revamp cloud system (
022067e) - feat(interface): updated and added entries to all languages (
5507726) - feat-demo(atmosphere): right effects and colors after clouds (
92c81f4) - feat-demo(atmosphere): after raining clouds clear sky (
80d9067)
Build information
- Version:
0.5.0 - Commit:
d88dfa1


