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Licensed ARR
Published 2 years ago
Updated last month
All versions
8.0
Release
💫Zayko 8.0🫧3 months ago 8,250
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
Platforms
Iris
OptiFine
Changes

-
Voxel Colored Lighting (Beta)
- Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
- Added light that spreads around corners and keeps glowing even when the source is off-screen
- Added smooth color mixing where different light sources meet (torch orange blending into soul-fire teal)
- Changed the old Multicolored Blocklight into the fallback system (voxel mode replaces it when enabled)
- enable it under Lighting > Voxel Colored Light (Beta)
- Added light that spreads around corners and keeps glowing even when the source is off-screen
- Added real colored block light torches, glowstone, soul fire, sea lanterns, end rods and more tint their surroundings with true position and falloff
-
Clouds
- Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
- Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
- Added an optional second high-altitude cirrus cloud layer for sky depth (Beta - off by default, enable it under Clouds)
- Added cloud shadows on the ground (default on), god rays that break through cloud gaps, and lens flare that fades when the sun goes behind a cloud
- Changed clouds to properly block what is behind them - sunlight and stars no longer shine through solid cloud
- Changed backlit clouds to silhouette dark against the sun instead of washing out and disappearing
- Changed cloud movement so shapes hold together and evolve slowly like real clouds, with brighter sunlit tops and shaded bases
- Added a realistic cumulus profile: flat bases, full-bodied middles, and rounded billowing tops
- Added a completely rebuilt cloud system. clouds now billow, bulge and overhang like real clouds instead of being flat.
-
Water
- Added the Glitter Path sun, moon, and star reflections now stretch
- Added micro-ripples that catch sun glints without making the surface busy
- Added optional refraction dispersion (subtle color fringes) and gradual rain wetness on surfaces
- Changed depth coloring to true light absorption - water grades from clear shallows to deep opaque blue and reads properly deep from above
- Changed waves to calmer, larger swells that move more naturally
- Added micro-ripples that catch sun glints without making the surface busy
- Added the Glitter Path sun, moon, and star reflections now stretch
-
Sky & Atmosphere
- Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
- Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
- Added optional Volumetric Fog: rolling fog banks that sunbeams cut through
- Changed fog and sunlight to always match the sky - distance haze blends into the horizon it fades into
- Changed sunlight to warm realistically as the sun gets low
- Added Daily Weather Variety: every Minecraft day gets its own sky mood like clear days, streaky cirrus days, overcast days with morning fog banks
- Added the New Atmosphere (default on) physically inspired scattering with richer sunrises and sunsets, natural horizon haze, and a proper glow around the sun
-
Customize Skybox
- Added the new Customize Skybox settings screen collecting all sky appearance options in one place
- Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
- Added a much wider and finer Skybox Intensity range (0.05 to 4.00)
- Changed Skybox Intensity and Skybox Opacity to actually work - resource-pack custom skies now show correctly instead of being overwritten
- Changed vanilla sun/moon handling so they also display properly when shader sun/moon is disabled
- Added Sky Presets: Zayko, Golden, Violet Twilight, and Deep Night moods that shift sky, fog, and night lighting together
- Added the new Customize Skybox settings screen collecting all sky appearance options in one place
-
Night Sky
- Added brighter, denser stars
- Added smaller, faster shooting stars with tighter incandescent heads
- Changed stars to render as crisp points - no more glow halos
- Changed star visibility to respond to moonlight and weather
- Changed stars to render as crisp points - no more glow halos
- Added smaller, faster shooting stars with tighter incandescent heads
- Added brighter, denser stars
-
Color & Post-processing
- Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
- Added the optional Purkinje night-vision effect and CAS sharpening
- Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
- Changed TAA with an anti-flicker refinement for specular sparkle
- Changed bloom to a modern 13-tap filter - torch and star glow is visibly steadier and the pass is cheaper
- Added the optional Purkinje night-vision effect and CAS sharpening
- Added selectable Tonemap Operators: Zayko (classic), AgX, AgX Punchy, ACES, and Reinhard
-
Lighting & Performance
- Added GTAO: an optional higher-accuracy ambient occlusion mode
- Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
- Added quality-profile coverage for all new features (Minimum through Ultra)
- Changed the entire pack from 2006-era GLSL 120 to modern GLSL 330
- Changed many internal passes to cost less (fewer texture fetches in bloom, cheaper volumetrics)
- Added AO Resolution and Light Shaft Resolution options (default Half - about 4x cheaper with near-identical visuals)
- Added GTAO: an optional higher-accuracy ambient occlusion mode
-
Fixes
- Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)
- Fixed the washed-out white daytime sky from early V8 builds
- Fixed Skybox Intensity/Opacity having no effect
- Fixed clouds almost disappearing when in front of the sun
- Fixed profile descriptions claiming features that were never enabled
- Fixed the washed-out white daytime sky from early V8 builds
- Fixed shader failing to load on Mac (two separate crashes: Distant Horizons with AO off, and the Overworld outline setup)


