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Minecraft: Java Edition
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A datapack that aims to make Moderner Beta as faithful as possible to the old versions of Minecraft, while adding and expanding on features not seen in the original mod, without affecting standard vanilla biomes/features!
- Removed Modern / Non-Version-Matching Features & Structures! (Removed Structures exclusive to 5.0.0)
- 50+ NEW Biomes!
- ALL Classic ~ Late Beta Biomes (plus a bit of Early Release + Pocket Edition) Overhauled!
- 30+ NEW Features!
- 50+ Loot Table Changes!
- Legacy placement to pre-modern biomes: Prototype Mineshafts (Beta 1.8), Water Lakes + Lava Lakes (no barrier variant too, for alpha) - Just to name a few!
- Noise Generator CHANGES: Presets have their accurate world height from the version they're emulating. (Plus a special generator which emulates the pre beta-1.2 period.)
- Researched: Added features ranging from most obvious to obscure, for the purpose of accuracy. (Including: Exploding tnt on hit, eternal furnaces from indev or a second forest variant to late beta - Just to name a few!)
- Presets made more accurate!
(For now, only covers from Classic to Late Beta (and a bit of Early Release + Pocket Edition), but the datapack will be constantly updated to cover ALL ages of minecraft! (Except 1.18+))
IMPORTANT: Please check out the general changelog (below) for the FULL changes.
CRUCIAL: READ THE WARNINGS! (BELOW)
TO LEAVE A REVIEW/SUGGESTION OR REPORT ISSUES: Please use the CurseForge comment section!
WARNING!: THIS DATAPACK REVAMPS ONLY Moderner Beta's NOISE GENERATORS! WATCH OUT IF YOU INSTALL THIS DATAPACK GLOBALLY AND LOAD AN EXISTING MODERNER BETA WORLD, SINCE THE WORLD HEIGHT HAS CHANGED.
(Default for overworld_128 was: Y=192/-64. Now is: Y=128/0.)
(Default for overworld_256 was: Y=320/-64. Now is: Y=256/0.)
WARNING FOR 1.21 VERSION: THERE ARE TWO VERSIONS OF THE DATAPACK. IF YOU WANT WATER LAKES, THEN DOWNLOAD THE "1.21 w/ Water Lakes" version AND worldgenfeaturefix! OTHERWISE, IT'LL CRASH. (This only happens in 1.21; in 1.20 & 26+, water lakes work flawlessly.)
NOTE: TO INSTALL THIS DATAPACK GLOBALLY, USE MODERNER BETA 5.0.0. IF YOU WISH TO USE 4.1.X, THEN INSTALL Paxi OR Open Loader.
If you're getting the "These settings are using experimental features" warning, then please install this mod, to disable it.
Heavily recommended to use Moderner Beta 5.0.0! Blacklisting structures is not possible with version 4.1.x, and playing on that version could generate structures (like trial chambers or ancient cities) BELOW bedrock, unless you use a structure remover or blacklister mod.
GENERAL CHANGELOG:
Spoiler
NOTICE: THIS CHANGELOG WILL NOT BE UPDATED. FUTURE CHANGES WILL BE ADDED TO THE "CHANGELOG" TAB.
(MB = Moderner Beta | AP = Accurate Presets)
- Classic Ore logic was brought back & removed modern logic. Classic/Alpha/Beta, EACH use a different calculation & structure.
- Attempted to bring back original Mushroom logic, with it's weird rules.
- Culled modern features from all classic ~ late beta (plus early release & pocket edition) presets. (No copper in indev for example.)
- All modern structures were either: disabled in every preset, or adjusted per versin-emulated preset. (No villages in infdev for example.)
- Mobs adjusted per version-emulated preset. (No glow squids in alpha for example.)
- In MB 5.0.0, classic 0_30 preset uses the "classic_0_30" biome again.
- Removed the "deep" variant of caves in indev presets for attempted accuracy. (Will remove if this worsened accuracy)
- Monster Rooms/Simple Dungeons were slightly tweaked & do not generate in infdev 227~611 anymore.
- New variant for sugar canes, where these only generate on grass/dirt blocks and not on sand.
- Water Lakes spawn naturally now in all biomes, and all presets ranging from alpha biomes ~ late beta.
- Lava Lakes obtains two variants, with a more "wilder" placement logic and/or with no barriers.
- Cactus does not spawn with its flower on any pre-early-release preset.
- "Alpha Hybrid" is a custom preset that has Alpha 1.1.2_01's worldgen, with two biomes: Classic Alpha + Winter Theme/Mode.
- Added overworld_128_golden noise generator. It is the same as the overworld_128 generator, but with some changes; most important one is that sandstone does not generate in this one. *[Used by: Alpha Biomes + Beta 1.1_02 presets.]
- "Alpha Biomes" is a special custom preset, which combines the worldgen of Alpha 1.2.0 with Alpha 1.1.2_01, resulting in a blended (half-way) generation. The custom biomes for alpha, were specifically made for this preset, and not for accuracy. (This may change in the future)
Alpha Biomes preset was created instead of Alpha 1.2.0, because the latter is too similar to Beta 1.1_02 in.. pretty much everything. I'm still willing to create a Alpha 1.2.0 preset, only if many people want it.
- New Alpha Desert biome, which is more flat, while not generating deadbushes.
- Alpha (Regular) Forests/Seasonal/Rainforests are specifically tailored to the Alpha Biomes preset. Essentially creating a "sparser forest" type of treegen.
- Early Beta Preset & Biomes were added. Beta 1.1_02 preset uses Early Beta biomes now, instead of sharing Beta 1.7.3's; same with the Beta 1.4 preset.
- New custom "Beta 1.4" preset with slightly different biomes than 1.1_02 & 1.7.3. Added ice desert biome for uniqueness; wolves generate here also.
- New Early Beta desert, which is the same as beta 1.7.3 desert, but does not generate deadbushes.
- Removed canyons/ravines from Beta 1.7.3 biomegen.
- Doubled short grass/fern count, matching Beta's 128 tries.
- Late Beta (Beta 1.8/1.9) now use fixed caves.
- Late Beta Oceans/Rivers beds are made accurate.
- New Late Beta Forest Biome, with two different treegen types. This was tested in the actual beta 1.8/1.9, and i've noticed that forests can generate either with short fancy oaks or long fancy oaks, not ever or very rarily with both types. (Potential subject to change, if anything is confirmed.)
- Attempted accuracy for Late Beta Ice Plains vegetation-gen. Confident it's accurate, but still needs true confirmation.
- Added (unused) "Ice Mountains" biome, for Late Beta. This is for players, who have the choice of adding this biome if they wish. This biome is unique in the sense that i attempted to replicate the water non-freezing bugs.
- New Late Beta Mushroom Island biome, for beta 1.9. Attempted pre-optimization code logic, meaning that they now have a 0.4444% chance of spawning inside of a river, and 0.33% chance to spawn right next to regular biomes without water nearby. (Subject to change)
- Late Beta Swampland biome gained a variant. In 1.9, it now matches the correct biome colors.
- Villages in Late Beta can spawn only in their plains variant, and only in Plains & Desert biomes.
- Added (unused) (WIP) overworld_512 noise generator. With a world-height of max-y=512, min-y=0.
- All 1.12 + 1.17 presets use the "overworld_320" noise generator.
- Beta Vanilla/Release Hybrid presets use the "overworld_192" noise generator.
Loot Table Changes:
In Classic:
- Deepslate/Regular Coal ore drops 1-3 stone slabs.
- Deepslate/Regular Gold ore drops 1-3 gold blocks.
- Deepslate/Regular Iron ore drops 1-3 iron blocks.
- Glass drops itself by simply breaking it.
- Oak logs drop 1-3 oak planks.
- Pigs/Sheep/Spiders drop 1-2 brown mushrooms.
- Skeletons & Zombies drop nothing.
Through Classic ~ Beta:
- Removed Silk Touch
- Sticks/Apples don't drop.
- Wooden Slabs now require pickaxes to drop them.
- Stronghold Corridors Chest Loot was configured for Beta-style loot-table.
- Stronghold Crossing Chest Loot was configured for Beta-style loot-table.
Through Classic ~ Late Beta:
- Original Fishing Loot was brought back. You can fish only raw cods now, no more treasures/junk.
- Desert Pyramids get their old (early release) logic back + items.
- Jungle Temples get their old (early release) logic back + items.
Through Classic ~ Early Release & In Pocket Edition:
- Regular/Deepslate Gold Ore drops itself, instead of raw gold.
- Regular/Deepslate Iron Ore drops itself, instead of raw iron.
- Sheep do not drop mutton.
In Early Release & Pocket Edition:
- Mineshafts have a customized & accurate Early Release-style loot-table.
- Desert Pyramids have a customized & accurate Early Release-style loot-table.
- Jungle Temples have a customized & accurate Early Release-style loot-table.
- Simple Dungeons/Monster Rooms have a customized & accurate Early Release-style loot-table.
- Strongholds have a customized & accurate Early Release-style loot-table. [+ Late Beta also]
Through Classic ~ Indev:
- Obsidian drops cobblestone
- Creepers drop nothing.
Through Classic ~ Infdev:
- Custom loot-table for mineshafts with old logic/items (in case players enable them).
- Custom loot-table for simple dungeons/monster rooms with old logic/items (in case players enable them).
Through Classic ~ Alpha:
- Attempted to bring the old wheat seeds logic back. Wheat seeds will no longer drop if it's raining or if wheat is broken by water.
Through Classic ~ Early Beta:
- You can prime TNT now by just hitting it. However, to do this, you must rename a stick to "Primed" and break regular TNT blocks. (It's the only way i could do this with datapacks)
- Stronghold libraries have a customized Alpha-style loot-table.
Through Indev ~ Infdev:
- Added Eternal Furnaces, you get them by smelting something in a regular furnace then breaking it. (A smelting furnace has to be broken)
In infdev_611:
- You can use pickaxes to make spawners drop now.
Through Infdev ~ Beta:
- Zombies drop feathers.
In Alpha:
- Snow blocks drop 4-6 snowballs now (as opposed to a strict 4).
- Simple Dungeons/Monster Rooms have a customized Alpha-style loot-table.
Through Alpha ~ Beta:
- Mineshafts have a customized & accurate Alpha-style loot-table.
Through Early Beta ~ Late Beta:
- Simple Dungeons/Monster Rooms have a customized & accurate Beta-style loot-table
In Beta:
- Stronghold libraries have a customized Beta-style loot-table.
In Late Beta:
- You can use pickaxes with silk touch to make spawners drop now.
- Mineshafts have an accurate late beta-style loot-table.
(And others)
![Accurate Presets [Addon for Moderner Beta]](https://cdn.modrinth.com/data/uWjUFpgo/002e87ebdd08d10d7bc4e339bbdb36a9f340273a_96.webp)

