this should be the last update before I work on 1.21.1
add
- Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
- Annihilation now have armour_toughness
vanilla
: 2modded
: 5heavy_modded
: 7
changes
- increased a bit
blossoming_chaos
chance when Annihilation is between 36%-70% hp - increased a bit
eye_of_war
chance when Annihilation is Under 70%hp - mob summoned from annihilation no longer take 0 damage when summoned
- increased
secare
abilityCooldown
bug fix
- major bug fix: finally fix illegal teleportation
- fix
cauterize_masses
still playing even if there no target - [resourcepack] fix duplicate texture (sigil)
resourcepack version is now v1.7
changes
- the welcome message show the Minecraft version
apocalpytic_sigil
on 1.20.1 is now the same for Minecraft 1.20.4apocalpytic_sigil
can now damage any mobapocalpytic_sigil
no longer add ability cooldown to annihilation when finishing is attack phase- Annihilation can use
secare
when under 35%hp instead of 30% - Annihilation can use
rake
andflense
when under 35%hp secare
ability cooldown has been lowered, and is slightly faster- every melee attack has been increased
- increased
blossoming_chaos
chance - increased
blossoming_chaos
ability cooldown - all summons from
blossoming_chaos
has been repositioned and have an higer follow range
bug fix
apocalpytic_sigil
no longer deal knockback (for Minecraft 1.20.1)- fix
random_8
predicate being 80% chance instead of 8%
changes
- reduce
cleasing inferno (long)
damage - change loot a bit
- if
auto-team
is onannihilation_team
will push other team - change
apocalpytic sigil
changing phase sound - change defeat sound
- change
cleasing_inferno
sound - increased meteor big sound distance
bug fix
- major bug fix: fix Annihilation not ticking correctly when there are other players far away from it
- fix delay when Annihilation is at 0hp and the death animation
- fix illegaly teleporting the hitbox without the model not causing the death animation to play
cauterize_messes
no longer play if the player is too close to Annihilation (min range is now 9.5 blocks)
scoreboard version is set from 4 to 5 (your config will be reset)
if no bugs are found I will mark this update as a release
changes
- re-done Annihilation body part rotation
- re-textured Annihilation
apocalyptic sigil
can be heard from fether awayapocalyptic sigil
follow behavior is shorterapocalyptic sigil
attack behavior is longerapocalyptic sigil
abilityCooldown has been decreasedapocalyptic sigil
damage has been decreased- completly re-worked
cleasing inferno
- completly re-worked
cauterize mess
- completly re-worked
cauterize them all
- slighly increassed infernal subjugate heal
- re textured a bit new sun
bug fix
- fix bug with cauterize them all meteor and team
- fix bug when changing the config with
function/annihilation/admin/config/
try to display the UI even if it wasn't a player that executed the function
scoreboard version is set from 3
to 4
(your config will be reset)
resourcepack version is now v1.6
kick bug fix where Annihilation remove the forceload 0 0 if it was already loaded before, got reverted
changelog (beta 1.8)
add
- gave the new sun a new look
changes
- structure will only generate if the gamerule
doMobSpawning
is set to true - heavily nerfed the loot
- all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
- re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
- Annihilation summoned at the portal will have resistance 3 for 5 sec
- optimized resource pack file (2 texture where duplicated)
new sun instakill
is now off by default- increase
blossoming chaos
ability cooldown blossoming chaos
spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn- magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
- increase infernal_subjugate Health
- increase
cleasing_inferno
long damage cleasing_inferno
projectiles hare less spread outstoke_the_blaze
will clear target fire resistance- increase
new sun
ability cooldown cauterize_them_all
can be play even if the boss Health is inferior than 60% (previously 40%)blossoming chaos
chance to be play if the boss health is less than 30% has been decreassed
bug fix
- fix infernal_subjugate not having the correct health
- fix
cauterize_mess
not propely playing if the target was close
add
- gave the new sun a new look
changes
- structure will only generate if the gamerule
doMobSpawning
is set to true - heavily nerfed the loot
- all Annihilation melee attack has a 75% chance to be played (that mean some other attack can has a small chance to be played even if you hare in the melee range of Annihilation)
- re-textured a bit Annihilation (still not as good as the original one but it's a bit better)
- Annihilation summoned at the portal will have resistance 3 for 5 sec
- optimized resource pack file (2 texture where duplicated)
new sun instakill
is now off by default- increase
blossoming chaos
ability cooldown blossoming chaos
spawn magma_hulk ; bighorn_devil ; mayhem_imp where the infernal subjugate spawn- magma_hulk ; bighorn_devil ; mayhem_imp has been nerfed a bit
- increase infernal_subjugate Health
- increase
cleasing_inferno
long damage cleasing_inferno
projectiles hare less spread outstoke_the_blaze
will clear target fire resistance- increase
new sun
ability cooldown cauterize_them_all
can be play even if the boss Health is inferior than 60% (previously 40%)blossoming chaos
chance to be play if the boss health is less than 30% has been decreassed
bug fix
- fix infernal_subjugate not having the correct health
- fix
cauterize_mess
not propely playing if the target was close
changes
- give the tag
anni_summoned
to every entity summoned by Annihilation (NOTE: a lot of bug might appear) - reposition cauterize them all meteor
- blossoming chaos has an higer chance to be play if the boss health is less than 30%
- cauterize mess can be played even if the target is close to Annihilation
bug fixes
- major bug fix: fix bug Annihilation ticking mutiple time if there mutiple player (might cost some performance)
- fix Annihilation health not scaling with difficulty
- fix new sun hitbox not being compatible with other mod/datapack
- fix Annihilation chest loot not being affected to the gamerule
doMobloot