Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
This datapack adds structures for three fully playable arcade cabinets.
To place an arcade cabinet, you'll have to use a structure block. The overall structure is fairly large (32x48x32), and currently can't be rotated. The default load position for the structure block is in the lower north-west corner of the structure, which corresponds to
The structure names for the three arcade cabinets are: maze:cabinet
, snake:cabinet
and paint:cabinet
. Make sure "Include Entities" is selected, or the cabinet won't be playable!
Once the cabinet is placed, you'll need to turn it on by going inside and toggling the redstone lever.
After that, you can use the buttons on the top of the cabinet to either start a new game or continue an old game.
MC Paint: This is more a proof of concept than anything, but is a simple arcade cabinet for drawing pictures. Use movement keys to move the brush, and press jump to change the current pixel. To erase a pixel, press jump again. Press the sprint key to cycle colors.
Snake: This is a straightforward snake game. Try to grow longer without running into your own tail! Use the movement keys to change direction, and the sprint key to restart if you die.
Pac-Mine: This is a blockier Pac-Man clone. Clear all the tiles in the maze without getting caught by the creepers. Mine a gold block to frighten the creepers for a short time. Once the level is cleared, the game restarts with a faster game speed and shorter power-up time. Use the movement keys to move. You can hold a key as you approach an intersection to turn as soon as you reach it. Press sprint to restart after you run out of lives.
Make Your Own: The system is designed to be as straightforward as possible for creating your own arcade cabinet. The datapack for each game just needs two functions - a setup function and a ticking function. Create these from scratch or modify one of the existing ones. The datapack includes a handful of helper IO functions for reading player inputs, drawing blocks or items on the screen, and reading data or metadata from the screen.