V6.1 changelog:
- Added support for 1.21.2, 1.21.3, 1.21.4.
- Re-introduced soft landing for spire boosted jumping (was previously just a minecraft quirk)
V6 changelog:
- (Re)Loading the world now causes abilities to update
- Simplified workings of Single Spire
- Simplified workings of Flow and Bolt unequipping
- Bug fix: flow mount stays when unequipping a flow armor piece
- Full Set Spire: changed OP loot ability to boosted jumping ability
V5 changelog:
Single Flow
+3 extra blocks of safe fall distance per armor piece (stacks)
Full Flow
Summons a Wind Charge like vehicle that the player rides on
- Has the stats of a maxed-out horse
- Despawns when dismounted, so re-equip an armor piece to respawn
Single Bolt
+0.5 attack damage per armor piece (stacks)
Full Bolt
For any type of copper item that has oxidized states, you can now insert such an item into the 2 by 2 crafting grid in the inventory. This brings up a menu of options that, when clicked, can transform the item into any oxidization level (should be intuitive to use).
- This is incompatible with software that also alter the inventory crafting grid
- Creates ghost items when closing inventory while menu is active
- Shift-clicking the menu returns normal crafting behavior
Full coast
- Added Trial Chamber chests and barrels functionality
- All vaults spawn an extra item (not trial spawners though)
- Double drops from pots in trial chambers
- Fixed a big that make it possible to have more than 1 custom item
- Overhauled whole looting & fortune functionality to be more general and efficient
- Probably fixes unconfirmed reports of a dupe glitch (though haven’t been able to verify there are any in previous versions)
Other
- (Re)Loading the world now causes abilities to update
- Custom Item bugs fixed
- Pillager allies from Single Sentry no longer take (random) knock back
V6 changelog:
- (Re)Loading the world now causes abilities to update
- Simplified workings of Single Spire
- Simplified workings of Flow and Bolt unequipping
- Bug fix: flow mount stays when unequipping a flow armor piece
- Full Set Spire: changed OP loot ability to boosted jumping ability
V5 changelog:
Single Flow
+3 extra blocks of safe fall distance per armor piece (stacks)
Full Flow
Summons a Wind Charge like vehicle that the player rides on
- Has the stats of a maxed-out horse
- Despawns when dismounted, so re-equip an armor piece to respawn
Single Bolt
+0.5 attack damage per armor piece (stacks)
Full Bolt
For any type of copper item that has oxidized states, you can now insert such an item into the 2 by 2 crafting grid in the inventory. This brings up a menu of options that, when clicked, can transform the item into any oxidization level (should be intuitive to use).
- This is incompatible with software that also alter the inventory crafting grid
- Creates ghost items when closing inventory while menu is active
- Shift-clicking the menu returns normal crafting behavior
Full coast
- Added Trial Chamber chests and barrels functionality
- All vaults spawn an extra item (not trial spawners though)
- Double drops from pots in trial chambers
- Fixed a big that make it possible to have more than 1 custom item
- Overhauled whole looting & fortune functionality to be more general and efficient
- Probably fixes unconfirmed reports of a dupe glitch (though haven’t been able to verify there are any in previous versions)
Other
- (Re)Loading the world now causes abilities to update
- Custom Item bugs fixed
- Pillager allies from Single Sentry no longer take (random) knock back
V5.1 changelog:
Added support for 1.21.2, 1.21.3, 1.21.4.
V5 changelog:
Single Flow
+3 extra blocks of safe fall distance per armor piece (stacks)
Full Flow
Summons a Wind Charge like vehicle that the player rides on
- Has the stats of a maxed-out horse
- Despawns when dismounted, so re-equip an armor piece to respawn
Single Bolt
+0.5 attack damage per armor piece (stacks)
Full Bolt
For any type of copper item that has oxidized states, you can now insert such an item into the 2 by 2 crafting grid in the inventory. This brings up a menu of options that, when clicked, can transform the item into any oxidization level (should be intuitive to use).
- This is incompatible with software that also alter the inventory crafting grid
- Creates ghost items when closing inventory while menu is active
- Shift-clicking the menu returns normal crafting behavior
Full coast
- Added Trial Chamber chests and barrels functionality
- All vaults spawn an extra item (not trial spawners though)
- Double drops from pots in trial chambers
- Fixed a big that make it possible to have more than 1 custom item
- Overhauled whole looting & fortune functionality to be more general and efficient
- Probably fixes unconfirmed reports of a dupe glitch (though haven’t been able to verify there are any in previous versions)
Other
- (Re)Loading the world now causes abilities to update
- Custom Item bugs fixed
- Pillager allies from Single Sentry no longer take (random) knock back
Single Flow
+3 extra blocks of safe fall distance per armor piece (stacks)
Full Flow
Summons a Wind Charge like vehicle that the player rides on
- Has the stats of a maxed-out horse
- Despawns when dismounted, so re-equip an armor piece to respawn
Single Bolt
+0.5 attack damage per armor piece (stacks)
Full Bolt
For any type of copper item that has oxidized states, you can now insert such an item into the 2 by 2 crafting grid in the inventory. This brings up a menu of options that, when clicked, can transform the item into any oxidization level (should be intuitive to use).
- This is incompatible with software that also alter the inventory crafting grid
- Creates ghost items when closing inventory while menu is active
- Shift-clicking the menu returns normal crafting behavior
Full coast
- Added Trial Chamber chests and barrels functionality
- All vaults spawn an extra item (not trial spawners though)
- Double drops from pots in trial chambers
- Fixed a big that make it possible to have more than 1 custom item
- Overhauled whole looting & fortune functionality to be more general and efficient
- Probably fixes unconfirmed reports of a dupe glitch (though haven’t been able to verify there are any in previous versions)
Other
- (Re)Loading the world now causes abilities to update
- Custom Item bugs fixed
- Pillager allies from Single Sentry no longer take (random) knock back
General Changes:
- Wiki Update: Improved and updated the wiki to reflect the changes in version 1.20.5.
- Trigger Commands: Commands now reset correctly after being used incorrectly and then changing trims.
- under-the-hood optimisations
Specific Trim Changes:
- Full Coast Set:
- Full Set Archaeology Buff Fix: Fixed the broken archaeology buff, ensuring it now works as intended.
- Full Dune Set:
- Fall Height Adjustment: Temporarily increased the required fall height for the explosion effect from 12 blocks to 14 blocks due to constraints. This might be addressed in version 1.21.
- Full Silence Set:
- Sonic Boom Nerf: The sonic boom now deals 1 heart of damage (still ignores armor).
- Full Wild Set:
- Full Set Overhaul:
- Version 1.20.5+: Players can instantly climb up and down 10 blocks. The threshold for taking fall damage is now 10 blocks (increased from the default of 4).
- Version 1.20.4 and earlier: If above sea level, on a land biome, in the overworld and sprinting, players will be teleported to the highest block in front of them, resulting in choppy movement but improved navigation through rough terrain.
- provides a smoother experience previously not possible.
- Full Set Overhaul:
- Single Wayfinder:
- Error Handling: Added error messages for standing in a block, providing a non-locate command, and the locate command failing.
- Single Raiser:
- Speed Effect Adjustment: Corrected the speed effect duration from 1 minute to 10 minutes.
- Fixed a bug where the way finder ability could run any command.
- Fixed a bug where players without the sonic bow could sonic boom with a normal bow when another player with full silence trim armor exists.
- Nerfed the sonic boom to deal 8 damage, instead of 16. It now 4-shots full protection 4 diamond armor, instead of 3-shotting.
- Fixed a bug where /trigger find_way would return the structure distance more than once
- Added abilities for tide (because I forgot smh)
- Swapping armor no longer takes away effects independant from your abilities
- Data Pack version 17 to 18 (doesn't change anything in practice)
Tide:
Base: Water breathing I
Full set: Water Breathing I, Dolphin’s Grace I and Conduit Power I