Combat Fix.
- It was brought to my attention that the Armor Wisp could still deal damage with projectiles when not wearing armor. This was unintended and has now been fixed.
- If you prefer to play without this change, older versions of the data pack remain available for download.
- The following projectiles can no longer be used while not wearing armor:
- bow
- crossbow
- egg
- fishing_rod
- snowball
- splash_potion
- trident
1.20.1 Backport Fix.
- While changing the damage condition for Ethereal Fragility to "type", I unintentionally broke the ability in 1.20.1, as the "type" damage condition did not exist prior to 1.20.2.
- To resolve this, I’ve replaced the condition with the damage tag "minecraft:witch_resistant_to". While this expands the range of damage types that can directly kill the player, the added types ("minecraft:sonic_boom" and "minecraft:thorns") align with the lore.
- The player remains vulnerable to "minecraft:indirect_magic" and "minecraft:magic", as before.
Small Bug Fix.
- Fixed a mistake that caused "The Final Unmaking" to not work properly.
- The damage condition was set up as "name" instead of "type", which made it function with the /damage command. However, in cases like a witch or evoker attacking, it wouldn’t fail the condition for the "prevent_death" power as intended.