Compatibility
Minecraft: Java Edition
Platforms
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Details
A.U.R.A. — Absorption-based Universal Reinforcement Architecture
AURA is a datapack library for managing custom absorption shields with independent IDs, durations, and stacking behavior.
How it works
Each shield accepts the following parameters:
time— duration in ticksamount— shield strength (1 heart = 2)shieldId— unique identifier for this shield. If a new shield is applied with the sameshieldId, it replaces the existing one — regardless of which one is stronger or how much time is left.distance— range in blocks. Only used byon_blockandaround_entity.
:warning: If a player has the
immune2shieldtag, no shield will affect them, regardless of the function used.
Functions
function aura:use_shield/on_player {time:<time>,amount:<amount>,shieldId:<shieldId>}
Must be run on an entity, otherwise it has no effect.
function aura:use_shield/on_block {time:<time>,amount:<amount>,shieldId:<shieldId>,distance:<distance>}
Must be run with
execute atorexecute positioned.
function aura:use_shield/around_entity {time:<time>,amount:<amount>,shieldId:<shieldId>,distance:<distance>}
Similar to
on_block, but must be run on an entity. Does not requireexecute at.
Example
Applying a shield of 5 (2.5 hearts), then a shield of 3 (1.5 hearts) with a different shieldId stacks both — giving a total of 4 hearts of absorption.
Taking 1 heart of damage leaves 3 hearts remaining. Once the 5 shield expires, only the 3 shield (unaffected) remains.
https://github.com/user-attachments/assets/000aebe3-29a5-4402-b340-47d6985c77f1
Installation
- Copy the
AURAfolder into your world'sdatapacks/directory (e.g.saves/<World Name>/datapacks/AURA). - Run
/reloadin-game, or restart the world. - You should see
Shield Library Reloaded!in chat once it's loaded.
For a general walkthrough on installing data packs, see the Minecraft Wiki tutorial.

