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1.16.8

by Cavinator1 on Apr 23, 2024
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  • Updated for 1.20.5 use. This entailed massive technical overhauls for many advancement triggers and icons as well as every trophy. Special thanks to FixingGlobe for help with updating the trophy functions as well as a few other things.
  • Integrated the new vanilla advancements that were added in 1.20.5, including with reward functions and the ability to count towards the scoreboard and milestones. There will not be any new BACAP advancements for these features until the update for 1.21.
  • Added the Armadillo to “Overpopulation”, “The Mighty Hunter”, “Follow the Leader”, “Animal Kingdom”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Added the Armadillo Scute and Wolf Armor to “All the Items!” and “Stack all the Items!”
  • “I’ve got a bad feeling about this” now triggers when killing a raider captain instead of when receiving the Bad Omen effect, in preparation for Minecraft 1.21.
  • “Sound the Alarm!” now only triggers if there are mobs specifically part of a raid – it will not work on raider mobs that are not part of a raid (e.g. Woodland Mansion mobs).
  • “Flying Colors” can now work even if the banner applied to the shield has patterns on it. Its description will be updated in BACAP 1.17.
  • “Tropical Collection” now requires specifically catching each tropical fish variant instead of just obtaining buckets containing them.
  • Advancements that require naming a mob now trigger if simply within 5 blocks of a mob with that name due to technical limitations from the 1.20.5 changes. If a way of having it work the old way is discovered, it will be reverted.
  • Advancements that require naming an item in an anvil now trigger only when holding the item in your mainhand due to technical limitations from the 1.20.5 changes. If a way of having it work the old way is discovered, it will be reverted.
  • “Lodes of Applications” now triggers when using a compass on a lodestone in each dimension, previously it used the inventory_changed trigger so in multiplayer obtaining three lodestone compasses from each dimension would have completed it.
  • Fixed an inconsistency where some biomes in “Travelling Bard” checked the note block’s location while some checked the player’s. All biomes now check the note block’s location.
  • The icon for “Explosive Fire” is now of a crossbow loaded with a firework. “My eyes!” inherits its old icon of a firework star with red dots.
  • “The Perfect Run”’s icon now has a white trim.
  • Some advancements that used the item_used_on_block trigger now use default_block_use depending on the block in question (for example, “Click!”, “Leveraging Synergy”, “Hell’s Bells”, and “Take Notes”).
  • Removed “duration” from all effect-checking advancements to fix a bug where those advancements wouldn’t trigger if you have an effect with its duration set to “infinite”.
  • Fixed the Nullscape-added advancement “Desolation” not sharing in Cooperative Mode.
  • Sadly had to remove all modified_jungle_edge references from the datapack, as Minecraft no longer allows references to biomes that don’t exist. The criteria of “Edge of the Jungle” is now simply impossible.
  • All trophies now use the item_name component, and trophies that just had Unbreaking I now use the enchantment_glint_override component.
  • The trophy for obtaining “Terralithic” is now contained within this datapack (but is unobtainable unless you use the Terralith version).
  • The ten_second_timer function now runs from the one_second_timer function every 10 times instead of having its own /schedule function.
  • Added the hardcore_to_survival function, which can be used if you wish to convert a hardcore world to survival. It will be added to the config menu’s technical settings in BACAP 1.17.
  • Updated the global_install function to include alternative commands for the datapacks without .zip and the function blazeandcave:install which is utilised by fanpacks.
  • Added CoolGirlOmega and tk304 to the list of patrons.

1.16.7

by Cavinator1 on Mar 15, 2024
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  • Fixed the third line of “Riddle Me This” being impossible to complete due to Minecraft 1.20.3/4.
  • Fixed “Dragon vs Dragon II” and “Dragon vs Wither: Pre-Sequel” still being cheesable – this time with bubble columns.
  • Fixed ‘Pottery Exhibition’ advancement message description being written as ‘shard’ instead of ‘sherd’.
  • Fixed a bug where coloured teams would appear on the sidebar for bac_advancements, bac_advfirst and bac_advfirst_team scoreboards if players were on that team – even though those scoreboards are meant to only display players.
  • When Cooperative or Team Cooperative Mode is enabled, Item, XP and Trophy rewards will get set to first-player or first-player-on-team only respectively (if not set to “no players”).

1.16.6

by Cavinator1 on Dec 12, 2023
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  • Fixed “Organisational Wizard” in the same way that its cousin advancements were fixed in 1.16.5.
  • Added nullscape:root to the update_score function and cooperative mode-related functions.

1.16.5

by Cavinator1 on Dec 12, 2023
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  • Fixed trophies no longer having their names and lore. Sadly, trophy items that you obtained prior to 1.20.3 cannot be fixed and will be lost forever. Allow me to direct you to the “Grant Missing Trophies” command in the Technical Settings if you wish to recover them.
  • Fixed name-tag and item-rename advancements (such as “Nyan Sheep” or “This name sounds cooler”) no longer triggering.
  • “A Gluttonous Diet” now requires obtaining a stack of Enchanted Golden Apples instead of just one. This is so it matches with “Stack all the Items!”
  • Fixed the announceAdvancements gamerule constantly being set to false no matter the settings.

1.16.4

by Cavinator1 on Dec 5, 2023
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  • Updated for Minecraft 1.20.3.
  • You now need to obtain 64 Decorated Pots for “Stack all the Blocks!”
  • Fixed a bug where “Keep your distance” and “The Mighty Hunter” don’t trigger if using spectral arrows.
  • Fixed a bug where “Nugget and Biscuit” only triggered if you have mined exactly 1 Nether Gold Ore. This meant the advancement could become impossible if the first time you mined the ore it is done extremely quickly, or if you install BACAP on a world where you have already mined more than one Nether Gold Ore in.
  • “Bring Down the Beast” no longer checks for player distance from the Ghast. Instead, it checks the “player_attack” damage type tag.
  • The “Gas!” advancement now checks the Particle nbt tag of the area effect cloud. This should fix it being possible to get this advancement if you hit a mob and it ends up dying from an area effect cloud spawned by the Ender Dragon.
  • Fixed “Dragon vs Dragon II” and “Dragon vs Wither: Pre-Sequel” constantly failing.
  • Nerfed the rewards of “Thin Ice”, “Spike Ice” and “Thick Ice” from 8 items to 3.
  • “Oh look, it dings!” can now trigger when ringing a bell in a Fortified Village from Terralith.
  • The advancements scoreboard number format has now been changed such that:
    • bac_advancements and bac_advancements_team are coloured green.
    • bac_advfirst and bac_advfirst_sum are coloured yellow.
    • bac_advfirst_team and bac_advfirst_team_sum are coloured aqua.
    • These colours are automatically applied to individual players through the update_number_format function, and triggers on first getting the root advancement of the BlazeandCave’s Advancements tab, and also when using the /reload command. A player or server owner can edit or disable this function if they wish for different colours.
  • Teams as listed on the sidebar now have spaces instead of underscores.
    • A team is only updated as such if a player is present on that team. The function that does this is run once every 5 minutes, or whenever using /reload.
  • Fixed a bug where in the config menu you couldn’t set scoreboard display to appear below a player’s name. This was due to 1.20.2 changing belowName to below_name.
  • Added _cykq to the list of patrons.

1.16.3

by Cavinator1 on Oct 13, 2023
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  • Updated for 1.20.2 use.
  • Added Pitcher Pods to “Combine Harvester” as they hadn’t been required previously.
  • Removed Chiseled Bookshelves from “Bonfire Night” as they aren’t actually flammable.
  • “Scientific Inaccuracy” now requires you to craft a melon block instead of just obtaining one.
  • Fixed “Camouflage” not triggering if you kill a Piglin while wearing a Piglin Head.
  • Changed “Anti-Gravity Generator” and “Maximum Resistance” so that they no longer work if you block the damage with a shield.
  • “Dragon vs Dragon II” and “Dragon vs Wither: Pre-Sequel” now reset if you climb a climbable block such as ladders or vines.
  • Changed the required level values of enchantments in advancements to a range instead of an exact value, with the minimum being the current value. So for example if you obtain Sharpness VI, you will get the “Needle Sharp” advancement. This won’t have any effect on vanilla, but mods and other datapacks that enable obtaining enchantments beyond vanilla’s maximum will now work properly with these advancements.
  • Fixed the “There it goes…” advancement not being shared in Cooperative or Team Cooperative Mode.
  • Changed the experience reward for “Smithing With Style!” to 150 experience points to match vanilla as of 1.20.2.
  • Fixed “Pottery Exhibition” showing as “Pottery Collection” in chat when completing.
  • Added the internal names of every scoreboard objective to each tooltip in the Advancement Scoreboard Display Settings.

1.16.2

by Cavinator1 on Jul 15, 2023
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  • Fixed the splash potion component of “Multiclassed” no longer triggering.
  • Fixed being able to obtain “It’s time consuming”, “Inspector Gadget” and “Rock, Paper, Scissors” through non-melee means, for example killing a mob with a bow in your offhand.
  • Fixed Stone Pressure Plates not being required for “Engineer” and “Master Engineer”.
  • Fixed “Uh, Houston? We’ve got a problem” awarding firework rockets with 0 flight time.
  • Whenever the /gamerule announceAdvancements command is run, it is now run in all (vanilla) dimensions in order to fix issues that arise when using bukkit or spigot.
  • Added terralith:village/fortified/fisherman to the open_loot_chest technical advancement.

1.16.1

by Cavinator1 on Jun 17, 2023
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  • “Delicious Fish” will now give 2 Cooked Salmon as a reward instead of 2 Cooked Cod if you eat Cooked Salmon to obtain it.
  • Skeleton Horses are now required for “Animal Kingdom”.
  • Fixed “Spawn Camping” triggering upon placing a campfire anywhere in the world.
  • Fixed the Oak Pressure Plate components of “Engineer” and “Master Engineer” requiring stone pressure plates instead of oak pressure plates.
  • Removed the cookie item reward from “Chatterbox”.
  • Updated the technical open_loot_chest advancement (used with the loot chest statistic advancements) with the Terralith loot tables terralith:fortified/tavern_downstairs and tavern_upstairs.

1.16

by Cavinator1 on Jun 7, 2023
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Update for Minecraft 1.20: Caves and Cliffs Part 4 uhh I mean Wild Update Part 2 wait actually Tails and Trales – dang it – Trails and Tales! That’s it! Uhh… changelog…

New Advancements

  • BlazeandCave’s Advancements: Nothing
  • Mining: Nothing
  • Building: “Hanging Around”, “Sign Off”, “Shelf Expression”, “Bamboozled”, “Cherry Bomb”.
  • Farming: Nothing
  • Animals: “Desert Rider”, “Hump Day”, “The High Road”.
  • Biomes: “Pretty in Pink”.
  • Adventure: “Brushed Away”, “Respecting the Remnants”, “Careful Restoration”, “Pottery Exhibition”, “Life… uhh… finds a way”, “Truffle Worm”, “Jurassic Sniff”, “Little Sniffs”, “Planting the Past”, “Happy Trails”, “Raiders of the Lost Trim”, “A Chiptune Relic”, “Good-Lookin’ Treasure”, “Crafting a New Look”, “Mold Maker”, “Coordinated Flair”, “Chromatic Armory”, “Genesis of the End”, “Vexingly Hard to Find”, “The Sound of Silence”, “Smithing With Style”, “Stacked Smither” (hidden).
  • Monsters: “Maximum Resistance”.
  • Weaponry: Nothing
  • Redstone: “The Power of Books”, “Calibration Sensation”, “Monstrous Music”.
  • Enchanting: Nothing
  • Statistics: “Om Nom Nom”, “Yum Yum Yummo”, “Food, Glorious Food!”, “Loot ‘Em”, “More For Me”, “I <3 Chests”, “Giga XP Grinder” (hidden).
  • Nether: “Time to Upgrade!”, “Piglin Peril”.
  • Potions: Nothing
  • The End: Nothing
  • Super Challenges: “Poglin!”.

Changed Advancements

  • All root advancements now have description text coloured light gray.
  • Added all of the new blocks and items to “All the Blocks!”, “All the Items!”, “Stack all the Blocks!” and “Stack all the Items!”
  • Added to the description of “Oresome”, “Stack all the Blocks!” and “Stack all the Items!” exactly which blocks and items you do not need to collect a stack of. These blocks and items have also been removed entirely from the advancements.
  • Added Cherry Logs to “Getting Wood” and “A Good Start” as well as their respective rewards.
  • Added Cherry Wood and Crimson and Warped Hyphae to “Barking Mad”.
  • Added Stripped Cherry Wood and Crimson and Warped Hyphae to “Lost its Bark”.
  • Added Stripped Crimson, Warped, Bamboo and Cherry to “Stripper”, and updated its description to include them.
  • Added Crimson and Warped Stems, Bamboo Blocks and Cherry Logs to “Yay, I got my wood!” and “Master Logger”, and updated their descriptions to include them.
  • Changed “Cut in Half” and “Stairs? NOOOOO!” so that they use the #minecraft:slabs and #minecraft:stairs tags respectively.
  • Added Bamboo, Bamboo Mosaic and Cherry Slabs and Stairs to “Slabs for Days” and “Ah, my old enemy…” respectively.
  • Added Bamboo and Cherry Saplings to “Care for the Environment” (including respective rewards) and “Ecologist”.
  • Added Cherry Saplings to “One-course meal”.
  • Added Rooted Dirt, Cherry Saplings, Pink Petals, Torchflower Seeds and Pitcher Pods to “Combine Harvester”.
  • Added Cherry Saplings and Torchflowers to “Harry Potter”.
  • Added Torchflowers and Pitcher Plants to “For you, my sweet” and “Flower Power”.
  • Added Torchflowers to “Basketblock Championship”.
  • Added Torchflower Seeds and Pitcher Pods to “A Seedy Place” and “Come to the Countryside!”
  • Added Cherry Saplings, Cherry Leaves, Pink Petals, Torchflower Seeds, Torchflowers, Pitcher Pods and Pitcher Plants to “What’s new with composting?”
  • Components in “Bonfire Night” can now be triggered using Fire Charges.
  • Added all of the bamboo and cherry blossom blocks, chiseled bookshelves, and other flammable blocks to “Bonfire Night”.
  • Added Hanging Signs to “Professor Oak” and other similar advancements for each type of wood.
  • “Glow and Behold!” and “Colors of the Wind” now work with Hanging Signs.
  • Added the Cherry Grove biome to “Overgrown!”, “Adventuring Time”, “Explorer of Worlds” and “Travelling Bard”.
  • Added the Brush to “MOAR Broken Tools”.
  • Added Calibrated Sculk Sensors to “The Incredible Sculk”.
  • Added Camels and Sniffers to “Overpopulation”, “Animal Kingdom”, “Follow the Leader”, “The Mighty Hunter”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Added Trail Ruins to “Raidin’ Master”.
  • Added the Relic music disc to “Disc Jockey”.
  • Changed the description of the “Mining” root advancement to “Dig deep down, mine up ore”.
  • Changed the description of the “Monsters” root advancement to “Battle against the monsters of darkness”.
  • Changed the description of the “Adventure” root advancement to “Village, pillage and exploration”.
  • Changed the internal name of “Help! I’ve been framed!” away from display_your_item_for_all_to_see to help_ive_been_framed.
  • Changed the icon of “Redemption Arc” from an Iron Sword to a Pillager Spawn Egg.
  • “Vibe Check” is now a task instead of a goal, and removed its 50 experience reward.
  • The “Boned” advancement now specifically requires crafting either bones or bone blocks into bone meal.
  • The “Renewable Energy”, “The Lie” and “Boned” advancements now use the recipe_crafted trigger.
  • “Controlled Detonation” now uses the #minecraft:creeper_igniters item tag.
  • Created the “#blazeandcave:hostile_monsters” entity tag which is now used by “Monster Hunter”, “Indiana Jones” and “The High Road”.
  • “Dive Bomb”, “Marine Marauder”, “Stayin’ Frosty” and “I’m in Lava With You” now check for flowing water/lava in addition to source water/lava.
  • Updated “Engineer” and “Master Engineer” to now require the blocks and items which are now included in the ‘Redstone’ tab of the Creative inventory from its 1.19.4 upgrade.
  • Slightly adjusted “Oh, look, it dings!” so that it now triggers if the bell’s position is in a villager rather than if the player’s position is in a village.
  • “Setting up the mood” now works on both candles and candle cakes.
  • Fixed “Take Aim” not triggering if you use spectral arrows.
  • Fixed “A Good Start” being contained in “Advancement Legend” twice. This had no effect on gameplay as the same criteria name was used.
  • Fixed “Farlander” counting towards the Advancements Scoreboard even though it is a hidden advancement.
  • Changed the json for msg files where the tab name is written in the hoverEvent tooltip so that translations will be able to change the ordering of the words if their language requires it.
  • Refused to change “Serious Dedication”.

Moved Advancements

  • Moved some Statistics advancements to a second column in the tab to reduce the tab’s vertical size. Every task and goal statistics advancement will become visible once the Statistics root is unlocked regardless of which column it is placed on.
  • Split up the six every-type-of-wooden-item advancements that come after “Professor Birch” into two branches, with one branch having “The Jungler”, “Bamboozled” and “Mangrove Master”, and the other having “The Acacia King”, “Professor Dark Oak” and “Cherry Bomb”.
  • Moved “Torched” such that it comes after “Your Door Was Locked”.
  • Moved “It’s a Sign!” such that it comes after “Your Door Was Locked”.
  • Moved “Barrel Rider” such that it comes after “Stationary Storage”.
  • Moved “Colors of the Wind” such that it comes after “Sign Off”.
  • Moved “Mannequin” such that it comes after “Smooth, dude!”.
  • Swapped around “A Masterpiece!” and “Help! I’ve been framed!”.
  • Moved “No Banner, Only Color!” such that it comes after “Prepare to meet your Loom!”
  • Moved “Flower Power” such that it comes after “Pretty in Pink”.
  • Overhauled the ordering of the horse and donkey-related advancements, mostly to ensure the donkey-related advancements become visible sooner.
  • Moved “Redemption Arc” such that it comes after “Riot Shield”.
  • Moved “It’s So Beast-Like!” such that it comes after “Sound the Alarm!”.
  • Moved “All chained up” such that it comes after “Knowledge is Power”.
  • Moved “Vibe Check” and all advancements that come after it to the Redstone tab.
  • Moved “Moving Parts” and “Space Hopper” such that it comes after “Repeating Repeater”.
  • Moved “Solar Power” such that it comes after “Quirky Quartz”.
  • Moved “Quartz Miner” such that it comes after “Observer Buddy”.
  • Moved “Wub wub wub!” such that it comes after “Time to Upgrade!”

Trophies

  • Added trophies for the following advancements: “Cherry Bomb”, “Maximum Resistance”, “Undying Fandom”, “Pottery Exhibition”, “Chromatic Armory”, “Monstrous Music”, “Silent But Deadly”, “Food, Glorious Food!”, “I <3 Chests”, “Poglin!”
  • Added armor trims to the trophies of “Master Gold Miner”, “Demolitions Expert”, “Master Miner”, “I’m in Space!”, “Ad Astra”, “Biological Warfare”, “The Perfect Run” and “Advancement Legend”.
  • Changed the Claptrap trophy item to a player head instead of a piston, preventing players from getting the “Moving Parts” advancement too early.
  • Changed the trophy item for “Animals Milestone” from a Raw Porkchop to Raw Beef.
  • Changed the trophy item for “Zork Chop” from a Raw Porkchop to a Poisonous Potato.

Configuration

  • Simplified the welcome message, and reworked it into two kinds.
    • The first kind appears only for the first player who joins the world. It provides a thank-you for choosing to download and play the advancements pack, and contains a note informing them of the config menu.
    • The second kind is more general.
    • Both messages contain a Discord link.
    • The list of patrons has been moved from the welcome message to the description of the root advancement in the “BlazeandCave’s Advancements” tab.
  • Added a message that appears whenever loading the datapack, which informs players that this is an alpha build and reminding them of its nature. There is a beta build message as well, but it will go unused until beta builds begin. Both messages will be disabled on release versions of the datapack.
  • Added a /trigger command that allows you to see custom statistics added and tracked by the advancements pack.
    • At the moment, this includes: Days played, food items consumed, loot chests opened and gold bartered to Piglins.
    • Advancements that relate to custom statistics now display the /trigger command in their description.
  • Fixed some of the text in the bac_apple_a_day trigger command not being translatable.
  • The global_install function can now be triggered from the config menu.
  • The beta build note from the developer no longer shows up.
  • Changed the “cheater” advancements to now just use the impossible trigger rather than triggering if in creative mode.
  • Fixed the “cheater” advancements triggering at sunrise.
  • Updated for 1.20 Pre-Release 2 use.
  • Fixed “The Power of Books” showing up twice, once in the Redstone tab and once in the Adventure tab.
  • Fixed the Relic music disc not being required for “Disc Jockey”.
  • Fixed Torchflowers not being included in “Basketblock Championship”.
  • “Renewable Energy” and “The Lie” now triggers upon either crafting or smelting their required item instead of simply obtaining it. These are likely all that will be changed for now.
  • Reverted “Acquire Hardware” back to its previous functionality (the inventory_changed trigger).
  • Fixed a typo in the trophy received from “Cherry Bomb” where the word ‘instead’ was spelt as ‘insted’.
  • Fixed the trophy from the “Pottery Exhibition” advancement having “Pottery Collection” be listed as the advancement it was awarded from in its lore.
  • Fixed some of the text in the bac_apple_a_day trigger command not being translatable.
  • Updated for 1.20 Pre-Release 1 use.
  • Updated pack_format to 15.
  • Updated “Engineer” and “Master Engineer” with the blocks and items now contained in the redstone tab of the creative inventory.
  • Updated “All the Blocks/Items”, “Stack All the Blocks/Items” and “Bonfire Night” with new blocks and items added in 1.20.
  • Stackable items where you only need one of them in “Stack All the Blocks/Items” (which are mentioned in the new description) have been removed entirely from those advancements.
  • Fixed the Vex Armor Trim Smithing Template being contained twice in “Stacked Smither”. Because the same criteria name was used, this had no effect on gameplay.
  • Added Calibrated Sculk Sensors to “The Incredible Sculk”.
  • Moved “Vibe Check” and all advancements that come after it to the Redstone tab.
  • Fixed “Vibe Check” still appearing as a goal in chat upon obtaining.
  • Moved around some of the other advancements in the Redstone tab to make the layout look a bit better, namely:
    • “Moving Parts” and “Space Hopper” now come after “Repeating Repeater”.
    • “Solar Power” now comes after “Quirky Quartz”.
    • “Quartz Miner” now comes after “Observer Buddy”.
  • Moved some Statistics advancements to a second column in the tab to reduce the tab’s vertical size. Every task and goal statistics advancement will become visible once the Statistics root is unlocked regardless of which column it is placed on.
  • Added to the description of “A Piglin’s Best Friend” the text saying that progress can be viewed by running /trigger bac_statistics.
  • Changed the json for msg files where the tab name is written in the hoverEvent tooltip so that translations will be able to change the ordering of the words if their language requires it.
  • The global_install function can now be triggered from the config menu.
  • Refused to change “Serious Dedication”.
  • Updated for 23w18a use, including adjusting the internal code of advancements broken by changes from this snapshots.
  • Implemented the new vanilla advancement “The Power of Books”, making it the 1100th non-hidden advancement in the datapack.
  • Added to the custom statistics trigger command the amount of gold given to Piglins (for “A Piglin’s Best Friend”).
  • Slightly adjusted “Oh, look, it dings!” so that it now triggers if the bell’s position is in a villager rather than if the player’s position is in a village.
  • “Setting up the mood” now works on both candles and candle cakes.
  • The shulker box rewarded for completing “Smithing With Style” no longer contains a Netherite Upgrade.
  • Fixed Pitcher Pods and Pitcher Plants not being required for “What’s new with composting?” even though a previous alpha build claimed they’d been added.
  • Fixed “A Good Start” being contained in “Advancement Legend” twice. This had no effect on gameplay as the same criteria name was used.
  • Added the “A Chiptune Relic” advancement.
  • Added the new vanilla advancements. The following which basically already existed in the datapack have been replaced internally:
    • “Just a Trim?” → “Crafting a New Look”. Now triggers upon using the Smithing Table to apply a trim – wearing trimmed armor will not trigger it anymore. Changed its description to: “Use a Smithing Template to apply a trim to a piece of armor”.
    • “Designer Collection” → “Smithing With Style” Note: Although its obtaining method has been changed to require applying the trims (like in vanilla), unlike vanilla you now need to do so with all types of trims instead of just a specific eight. Using a Netherite Upgrade is no longer required for this advancement.
    • “Archaeologist” → “Respecting the Remnants”. Changed its description to: “Using a Brush, carefully excavate a Pottery Sherd from a suspicious block”.
    • “The Art of Ceramics” → “Careful Restoration”. This includes changing it to use the “recipe_crafted” trigger and it now requiring the use of four Pottery Sherds instead of just at least one. Its description has been changed to: “Put together a Decorated Pot using four Pottery Sherds”.
    • “Life… uhh… finds a way” has been internally replaced by “Smells interesting”, however I have decided to retain the name it already had. Its description has been changed to: “Find a strange egg among the sand of an Ocean Ruin using a Brush. Smells interesting”, which incorporates its vanilla counterpart’s name.
    • The following vanilla advancements do not replace any existing advancements: “Little Sniffs”, “Planting the Past”.
  • Changed the “Mold Maker” advancement to now use the recipe_crafted trigger.
  • Moved “Happy Trails” and “Life… uhh… finds a way” such that they come after “Respecting the Remnants”.
  • Updated the msg functions of “Yay! I got my wood!”, “Stripper” and “Master Logger” to reflect their description changes from an earlier alpha build.
  • Updated the grant_trophies function with new trophies from 1.16 Beta Build 1.
  • Updated for 23w16a use.
  • Updated all pottery_shard ids to pottery_sherd and changed mentions of the word “Shard” in descriptions to “Sherd”.
  • The “Boned” and “Acquire Hardware” advancements now use the recipe_crafted trigger. More advancements may be changed to use this trigger in the future.
  • Removed the 50 experience reward from “Vibe Check”.
  • Fixed “Farlander” counting towards the Advancements Scoreboard even though it is a hidden advancement.
  • Updated for 23w14a use.
  • Fully integrated every new advancement (i.e. they now have all of their functions implemented, count towards the advancement scoreboards, work in Cooperative Mode, and are now required for milestones).
  • Added item and experience rewards for many of the new advancements.
  • Added trophies for the following advancements: “Cherry Bomb”, “Maximum Resistance”, “Undying Fandom”, “Pottery Collection”, “Chromatic Armory”, “Monstrous Music”, “Silent But Deadly”, “Food, Glorious Food!”, “I <3 Chests”, “Poglin!”
  • Added armor trims to the trophies of “Master Gold Miner”, “Demolitions Expert”, “Master Miner”, “I’m in Space!”, “Ad Astra”, “Biological Warfare”, “The Perfect Run” and “Advancement Legend”.
  • Changed the trophy item for “Animals Milestone” from a Raw Porkchop to Raw Beef.
  • Changed the trophy item for “Zork Chop” from a Raw Porkchop to a Poisonous Potato.
  • Fixed “Archaeologist” triggering upon using durability on any item.
  • Updated the description of “Archaeologist” to no longer specifically mention Suspicious Sand.
  • Added the new armor trims that were added in 23w12a to “Mold Maker”.
  • Renamed the “Pottery Collection” advancement to “Pottery Exhibition”.
  • “Vibe Check” and “Calibration Sensation” are now tasks instead of goals.
  • Moved “All chained up” such that it comes after “Knowledge is Power”.
  • Moved “Desert Rider”, “Hump Day” and “The High Road” to the Animals tab, after “Cowboy”.
  • Overhauled the ordering of the horse and donkey-related advancements, mostly to ensure the donkey-related advancements become visible sooner.
  • Changed the icon of “Redemption Arc” from an Iron Sword to a Pillager Spawn Egg.
  • Updated for 23w12a use.
  • Added the following advancements: “Sign Off”, “Calibration Sensation”, “Life… uhh… finds a way”, “Happy Trails”, “Raiders of the Lost Trim”, “The Sound of Silence”, “Stacked Smither” (hidden).
  • Added all of the new pottery shards to “The Art of Ceramics” and “Pottery Collection”, and changed “Pottery Collection” from a goal to a challenge.
  • Added all of the new smithing templates to “Designer Collection”.
  • Added Trail Ruins to “Raidin’ Master”.
  • Added Pitcher Pods to “Truffle Worm”, “A Seedy Place”, “Come to the Countryside!” and “Combine Harvester”.
  • Added Pitcher Plants to “For you, my sweet” and “Flower Power”.
  • Added Pink Petals, Pitcher Pods and Pitcher Plants to “What’s new with composting?”
  • Added Cherry Logs to “Getting Wood” and “A Good Start” as well as their respective rewards.
  • Added possible Bamboo and Cherry Sapling rewards to “Care for the environment”.
  • Added Pink Petals to “What’s new with composting?”
  • Fixed “Demolitions Expert” requiring killing every hostile mob with a projectile instead of with an explosion.
  • Fixed advancements that required killing mobs with splash or lingering potions not triggering, as the is_magic damage type tag never existed. This was fixed simply by removing that requirement so those advancements just check the direct_entity.
  • “Dive Bomb”, “Marine Marauder”, “Stayin’ Frosty” and “I’m in Lava With You” now check for flowing water/lava in addition to source water/lava.
  • Changed the spelling of “Archeology” to “Archaeology”.
  • Changed the description of “Brushed Away” to account for the new crafting recipe.
  • Changed the description of the “Mining” root advancement to “Dig deep down, mine up ore”.
  • Changed the description of the “Monsters” root advancement to “Battle against the monsters of darkness”.
  • Changed the description of the “Adventure” root advancement to “Village, pillage and exploration”.
  • Changed the internal name of “Help! I’ve been framed!” away from display_your_item_for_all_to_see to help_ive_been_framed.
  • Moved “Colors of the Wind” such that it comes after “Sign Off”.
  • Moved “Mannequin” such that it comes after “Smooth, dude!”.
  • Swapped around “A Masterpiece!” and “Help! I’ve been framed!”.
  • Moved “No Banner, Only Color!” such that it comes after “Prepare to meet your Loom!”
  • Moved “Truffle Worm” such that it comes after “Life… uhh… finds a way”.
  • Moved “Designer Collection” such that it comes after “The Sound of Silence”.
  • All root advancements now have description text coloured light gray.
  • Simplified the welcome message, and reworked it into two kinds.
    • The first kind appears only for the first player who joins the world. It provides a thank-you for choosing to download and play the advancements pack, and contains a note informing them of the config menu.
    • The second kind is more general.
    • Both messages contain a Discord link.
    • The list of patrons has been moved from the welcome message to the description of the root advancement in the “BlazeandCave’s Advancements” tab.
  • Added a message that appears whenever loading the datapack, which informs players that this is an alpha build and reminding them of its nature. There is a beta build message as well, but it will go unused until beta builds begin. Both messages will be disabled on release versions of the datapack.
  • Added a /trigger command that allows you to see custom statistics added and tracked by the advancements pack.
    • At the moment, this includes: Days played, food items eaten and loot chests opened.
  • Added to the description of “An Apple a Day” and relevant statistics advancements its /trigger command and how it works.
  • Added to the description of “Oresome”, “Stack all the Blocks!” and “Stack all the Items!” exactly which blocks and items you do not need to collect a stack of.
  • Updated the documentation link in the help section to http://bit.ly/3HXkft2
  • Updated for 1.19.4 use.
  • Changed the advancements that use is_projectile, is_explosion, bypasses_armor, bypasses_invulnerability, bypasses_magic, is_fire, is_magic or is_lightning to use the new damage tag system.
  • Updated for 23w07a use with the 1.20 Experimental Features enabled.
  • Added the following advancements to the following tabs:

BlazeandCave’s Advancements: Nothing

Mining: Nothing

Building: “Hanging Around”, “Shelf Expression”, “Bamboozled”, “Cherry Bomb”.

Farming: Nothing

Animals: Nothing

Biomes: “Pretty in Pink”.

Adventure: “Desert Rider”, “Hump Day”, “The High Road”, “Brushed Away”, “Archeologist”, “The Art of Ceramics”, “Pottery Collection”, “Truffle Worm”, “Jurassic Sniff”, “Good-Lookin’ Treasure”, “Just a Trim?”, “Mold Maker”, “Coordinated Flair”, “Chromatic Armory”, “Genesis of the End”, “Vexingly Hard to Find”, “Designer Collection”.

Monsters: “Maximum Resistance”.

Weaponry: Nothing

Redstone: “Monstrous Music”.

Enchanting: Nothing

Statistics: “Om Nom Nom”, “Yum Yum Yummo”, “Food, Glorious Food!”, “Loot ‘Em”, “More For Me”, “I <3 Chests”, “Giga XP Grinder” (hidden).

Nether: “Time to Upgrade!”, “Piglin Peril”.

Potions: Nothing

The End: Nothing

Super Challenges: “Poglin!”.

  • Added Cherry Wood and Crimson and Warped Hyphae to “Barking Mad”.
  • Added Stripped Cherry Wood and Crimson and Warped Hyphae to “Lost its Bark”.
  • Added Stripped Crimson, Warped, Bamboo and Cherry to “Stripper”, and updated its description to include them.
  • Added Crimson and Warped Stems, Bamboo Blocks and Cherry Logs to “Yay, I got my wood!” and “Master Logger”, and updated their descriptions to include them.
  • Changed “Cut in Half” and “Stairs? NOOOOO!” so that they use the #minecraft:slabs and #minecraft:stairs tags respectively.
  • Added Bamboo, Bamboo Mosaic and Cherry Slabs and Stairs to “Slabs for Days” and “Ah, my old enemy…” respectively.
  • Added Bamboo and Cherry Saplings to “Care for the Environment” and “Ecologist”.
  • Added Cherry Saplings to “One-course meal”.
  • Added Rooted Dirt, Cherry Saplings, Pink Petals and Torchflower Seeds to “Combine Harvester”.
  • Added Cherry Saplings and Torchflowers to “Harry Potter”.
  • Added Torchflowers to “For you, my sweet” and “Flower Power”.
  • Added Torchflower seeds to “A Seedy Place” and “Come to the Countryside!”
  • Added Cherry Saplings, Cherry Leaves, Torchflower Seeds and Torchflowers to “What’s new with composting?”
  • Components in “Bonfire Night” can now be triggered using Fire Charges.
  • Added Hanging Signs to “Professor Oak” and other similar advancements for each type of wood.
  • “Glow and Behold!” and “Colors of the Wind” now work with Hanging Signs.
  • Added the Cherry Grove biome to “Overgrown!”, “Adventuring Time”, “Explorer of Worlds” and “Travelling Bard”.
  • Added the Brush to “MOAR Broken Tools”.
  • Added Camels and Sniffers to “Overpopulation”, “Animal Kingdom”, “Follow the Leader”, “The Mighty Hunter”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • The “Boned” advancement now specifically requires crafting either bones or bone blocks into bone meal.
  • “Controlled Detonation” now uses the #minecraft:creeper_igniters item tag.
  • Created the “#blazeandcave:hostile_monsters” entity tag which is now used by “Monster Hunter”, “Indiana Jones” and “The High Road”.
  • Changed the advancements that use is_projectile, is_explosion, bypasses_armor, bypasses_invulnerability, bypasses_magic, is_fire, is_magic or is_lightning to use the new damage tag system thingy.
  • Fixed “Take Aim” not triggering if you use spectral arrows.
  • Split up the six every-type-of-wooden-item advancements that come after “Professor Birch” into two branches, with one branch having “The Jungler”, “Bamboozled” and “Mangrove Master”, and the other having “The Acacia King”, “Professor Dark Oak” and “Cherry Bomb”.
  • Moved “Torched” such that it comes after “Your Door Was Locked”.
  • Moved “It’s a Sign!” such that it comes after “Your Door Was Locked”.
  • Moved “Barrel Rider” such that it comes after “Stationary Storage”.
  • Moved “Redemption Arc” such that it comes after “Riot Shield”.
  • Moved “It’s So Beast-Like!” such that it comes after “Sound the Alarm!”.
  • Moved “Wub wub wub!” such that it comes after “Time to Upgrade!”
  • Changed the Claptrap trophy item to a player head instead of a piston, preventing players from getting the “Moving Parts” advancement too early.
  • “Dripstone Drop” now does not trigger if you land on waterlogged Pointed Dripstone.
  • “Impossible” can now trigger if you kill an Enderman with a spectral or tipped arrow.
  • “Cultural Misunderstandings” can now trigger if you kill a Piglin Brute in addition to a regular Piglin.
  • Fixed Arrow of Splashing not being included in “Furious Ammunition”.
  • Fixed “Potion Master” not having its trophy reward be messaged in chat.
  • Added a global install function for every official add-on datapack (Hardcore, Terralith, Nullscape and Amplified Nether versions). In 1.16 this function will be able to be triggered from the config menu.

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Cavinator1

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ARR
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