- Reduced blood disappear time for mobs | 10s >> 6s
- Updated to Minecraft 1.21 and 1.21.1
- Updated to Minecraft 1.20.1
- Added blood non-collision with the following blocks: doors, trapdoors, walls, iron_bars, chain, all carpets, all glass panes, beds, banners, candles, all amethyst, all mushrooms, dead bush, bamboo, sugar cane, crimson roots, warped roots, nether sprouts, vine, twisting vine, weeping vine, glow lichen, frogspawn, turtle egg, sweet berry bush, nether wart, sea pickle, all corals, sculk vein, cobweb, all torches, end rod, lightning rod, conduit, ladder, flower pot, dragon egg, redstone wire, lever, comparator, repeater, tripwire hook, daylight detector, bell, sculk sensor, sculk shrieker, stonecutter, grindstone, campfire, soul_campfire, brewing_stand.
- The shrinking animation has been replaced with red particles when it disappears, due to limitations in version 1.19 of Minecraft.



